takasi
First Post
Sure. Such as magic trains, magic airships, magic robots (warforged), and cities of skyscrapers.
These are isolated areas of the setting. There are a lot of "fantastic" things introduced to Greyhawk through Chainmail (robots, "machine guns", etc) that are generally ignored by most fans. Forgotten Realms has magic airships, golems and large cities in the skies. These things are rare in all of these setting, including Eberron.
The first and foremost is that the RPGA's Living Greyhawk Campaign is currently set up to allow a DM to run certain Dungeon adventures as adventures in the LG Campaign.
The RPGA provides reward points for playing Eberron adventures as well. And there are far more LG adventures available through the RPGA than Eberron.
The second reason is that its really easy to go from the Greyhawk to another setting, homebrew or pre-written.
If it is easy, then sidebars for setting conversion should be easy to setup. And if Greyhawk is so "generic" that it can be converted to any setting why make the modules setting specific in the first place?
And though I feel Eberron is more traditional than most think, if Eberron does have all of these fantastic elements that are too hard to convert, then wouldn't these elements interfere with a traditional module? Sidebars are then needed to integrate Eberron elements like action points, Dragonmarked Houses, the Five Nations, the Prophecy, the Lords of Dust, the planar cosmology, etc.