Dungeon #124 has arrived!

We assume that most people run the adventures "out of the magazine," and hence the stat blocks are placed in running text to, believe it or not, minimize page flipping. I undertand that there's some disagreement over whether or not it works that way in practice, but that's the reasoning behind our position, in any event.

--Erik Mona
Editor-in-Chief
Dragon & Dungeon
 

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For what it's worth Erik, I'm currently running the Shackled City Adventure Path out of the magazines, and the way the stat blocks are listed now works best for me; I find that it does minimize page flipping.

On the mention of stat blocks though, I wonder, why the new format for how stats are listed in Dungeon? For those who haven't seen it, any stat blocks listed are now in a vertical format that's very reminiscent of how they appear in the MM. However, the order in which the information appears is rearranged: Feats are listed before skills, CR is at the top of the entry, there's now a line for "Senses", etc. It seems somewhat confusing, and takes up more space than before. Why the change?
 


Nightfall said:
Al,

Just curious do they specifically mention Kyuss at all or just in passing for this setup?
A little of both actually. Kyuss is only obliquely mentioned in a Campaign Seed sidebar, but the revelation dropped there is fairly major, and lets you know he's going to be quite important to this Adventure Path.
 


Alzrius said:
On the mention of stat blocks though, I wonder, why the new format for how stats are listed in Dungeon? For those who haven't seen it, any stat blocks listed are now in a vertical format that's very reminiscent of how they appear in the MM. However, the order in which the information appears is rearranged: Feats are listed before skills, CR is at the top of the entry, there's now a line for "Senses", etc. It seems somewhat confusing, and takes up more space than before. Why the change?

I didn't get a chance to mention this in the magazine itself, the stress of getting it out being quite powerful, but the new stat block format is the new official Wizards of the Coast stat block that will debut in the DMG II.

No foolin.

--Erik Mona
Editor-in-Chief
Dragon & Dungeon
Staying at work late on a holiday Friday to proof the Shackled City Hardcover
 

I am almost ashamed to say this, but I bought my first issue of Dungeon (ever) just last week. (I got lucky and found a back issue that had the exact area of the Greyhawk map I'm setting my current game in. Safeton was right there staring out at me from the fold.)

I was very impressed with just... the level of professionalism... through the whole magazine. I don't know why it surprised me, it just did. I was not expecting it to look so good. Absolutely better looking than any published module I have seen in recent memory.

I was happy to see some art by Jim Zubkavich in the pages of Dungeon. Great artist, great guy.

Anyhow... consider me subscribed.

But... Is there a way to get back issues that include the rest of the Greyhawk maps? Or even just the maps?

I am excited at a chance to get in on the ground floor of an adventure arc (I just wish it was set in Greyhawk...)


Wulf
 

Wulf Ratbane said:
But... Is there a way to get back issues that include the rest of the Greyhawk maps? Or even just the maps?

I am excited at a chance to get in on the ground floor of an adventure arc (I just wish it was set in Greyhawk...)

Glad you enjoyed your first issue, Wulf. There's plenty more where that came from.

The easiest way to complete your map collection is to drop by the online store at Paizo.com. We've even got a specific page for the Greyhawk map issues: http://paizo.com/dungeon/products/issues/greyhawkmap

Lastly, I think you'll be pleased by the level of Greyhawk content in the Age of Worms. I certainly am.

--Erik Mona
Editor-in-Chief
Dragon & Dungeon
 

A few more notes on the new stat blocks:

They are indeed the official new stat block format. But the changes aren't just idle ones; WotC (and we at Dungeon) put a lot of thought into how they should look. The old stat block, while a little more condensed, was too cluttered—it was difficult to use in game, since everything was crammed into large, dense paragraphs of text and numbers.

The new stat blocks open things up, and make it easier to find things (once you're used to the new format). The DMG II has a detailed breakdown of how and why WotC decided to do the stat blocks in this way, but the short version is this: Things you'll use more often in an encounter go higher, and things you won't use as much go lower. When the encounter starts, the first thing you want is to know what the monster is. Next, you'll need to know its initiative check and its senses, to find out if it notices the PCs. This section is followed by all the info you need when PCs attack the monster (AC, hit points, resistances, immunities, SR, saves, weaknesses, etc.) since you'll need that information many more times in a round than you'll need the monster's attack info. After the defense info, you get the monster's combat info. You'll only need this once per round, so it comes after all the defense info. If the monster has spells, they're listed in reverse order, since as a general rule, you'll want to use the monster's high-level spells before you want to use the monster's low level spells. Finally, at the end of the stat block you have all its feats, abilities, skills, and possessions, followed by descriptions of any unique powers or qualities the monster has.

As for space... when I first saw the stat block in the file WotC sent me, I admit I started to panic. It looked so open, so huge, that I was sure what was once a quarter page stat block would bloom into a page and a half of numbers. As it turns out... the new stat blocks aren't actually much larger than the old ones. In most cases, they're not much more than 25% longer, and often they're much closer to the old format. For example, take Durvan's stat block from page 74 of issue #124 and compare it to Moonlight's stat block on page 37 of issue #123. Both take up about the same amount of space on the page.

I agree that it takes some getting used to, but once you adjust I think you'll find that it's a lot easier to run encounters with the NPC stats arranged in this manner.
 


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