Dungeon 164 - Scales of War 9: Haven of the Bitter Glass

Spoilers below:
Minor Quibble. It's not terribly clear exactly how things happen when the PCs first come to Sayre, a timeline would have been really helpful here (unless I missed one).

Major possibility: What if the players don't destroy the bitter glass? It's a powerful communication tool that they can take offline at will. If I was a PC I wouldn't be inclined to smash such a powerful tool.
I took the liberty of using the spoiler tag for your post, since not everyone uses the black background. Oh, and thanks!

[sblock=My responses:]Quibble 1: I haven't double-checked, but I had one in the original text. I'm happy to drop it in a chart if you think that'd be useful. To be honest, I should have done so in the adventure as well.

Possibility 2: It should specify (and I'll have to make sure that this is in there as well!) that it would take months for an accomplished arcanist to learn how to attune panes and to learn the stabilizing ritual -- and meanwhile, the githyanki are still using it. Either way, it's not a bad thing for the allies to have that as a tool if they decide not to destroy it. There are interesting consequences either way.[/sblock]
 

log in or register to remove this ad

How did you manage to get an adventure in/write it/et al, especially with Chris Young?

I know Ari is a freelancer for WotC, but Piratecat?

I think everyone who gets to write an SoW gets to work with Chris. When that is said, Piratecat has worked on RPG books for WotC before, so maybe he knows those guys?
 

Starting this next week, just want to mirror my comments on the WotC boards, this is the best SoW adventure so far (most of the posters at WotC agree).

Good stuff. I'm glad I stuck with SoW now.
 



Remove ads

Top