I bought a copy of the second printing (with errata & an index) while traveling recently and have read most of it. It has many great design features: low levels, equalization through randomization, critical hits & misses, etc.
I am a little unsure of the magic. It seems a little over-complicated. Luck strikes me the same way. I think it would be easy to run pre-printed adventures, but I really wanted to explore it as a way to run a campaign or 2 that I have been pondering for some time. I think the only way to tell for sure is to play it, and I may not have the chance for a couple of months due to personal circumstances.
I don't know if it will come down to DCC or E6 (or even Savage Worlds). Each has advantages and comes with a distinct "feel". DCC is exciting at any rate.
I am a little unsure of the magic. It seems a little over-complicated. Luck strikes me the same way. I think it would be easy to run pre-printed adventures, but I really wanted to explore it as a way to run a campaign or 2 that I have been pondering for some time. I think the only way to tell for sure is to play it, and I may not have the chance for a couple of months due to personal circumstances.
I don't know if it will come down to DCC or E6 (or even Savage Worlds). Each has advantages and comes with a distinct "feel". DCC is exciting at any rate.