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Dungeon Crawl Classics RPG from Goodman Games


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This sounds great. Looking forward to the final release! One reason my enthusiasm for current gaming systems (and current genre fiction - a whole 'nother topic) has waned is that we're seeing designs that are several generations removed from their inspirations, and thus have transmuted into a simulation of something quite different that what I'm interested in. (4E is influenced by MMORPGS, which were influenced by AD&D, which developed from OD&D, which was inspired by Appendix N sources... etc.)

I'm very interested to see what you guys come up with tapping into the primary sources. (Which are of course influenced by other works; but the adage "the golden age of science fiction is 13" is true for gamers, as well.)
 

The second Designer Blog went up yesterday:

Goodman Games • View topic - Designer's Blog #2: Pre-D&D Swords & Sorcery

It includes more on the influence of Appendix N, why the cover will look the way it does (based on fantasy novels of the 1960s and 1970s), and more on what this game is trying to accomplish:

This, then, is the ultimate goal of the Dungeon Crawl Classics role playing game. It is not a retro-clone (in the OSR sense); even though the aesthetic is very much old-school, it makes no effort to re-create the 1974 rules. Nor is it a d20 clone (in the OGL sense); even though the rules are grounded in the d20 era, it makes no effort to re-create the 3E rules. Rather, DCC RPG is, as Harley has called it, “pre-D&D swords & sorcery.” It is an explicit attempt to create an RPG of old-school style and aesthetic, that captures the spirit of adventure not as presented in 1974, but instead as presented in the decades prior, when Gygax and Arneson were reading the literature that would later inspire D&D. The Dungeon Crawl Classics role playing game is sword & sorcery role playing as it could have been, based on the primary sources that inspired the original game. It is grounded in a modern, streamlined rules set, but allows your players to easily simulate the heroes and adventures of Appendix N: all of them, not a specific author or character, but the unified sense of adventure that later defined the earliest editions of D&D. DCC RPG is, perhaps, what D&D could have been, if the direct inspiration of Appendix N had taken a different course.
 



It does look interesting. I wish Paizo would put their creative energies towards a totally new game like Goodman is doing.

I am curious to see what these two companies will / could do.
 




Wow, that magic system is totally bonkers and awesome. As a fan of 2nd Edition's wild magic, I approve. I'm looking forward to the preview of this game and my try to talk my group into running it :D
 

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