I had actually planned on trying something like this where I do a write up but also post about prep, running techniques, etc. Sort of a behind the scenes (thought I am afraid of the time sink this might involve). I am actually a little unsure about which forum something like this would go in... which is to say I would definitely be interested in your own thoughts, notes, etc...By the way, Imaro (and others) I was thinking of doing a bit of behind the scenes and explain how I organise the game. Would that be of interest ?
I wasn't aware of that reference. So far I have some clear idea of what the cat's involvement is, but interaction with the players which could have happened at the last session didn't because the player who speaks cat wasn't present.Great write ups! Interesting to see bits and pieces of both DCC and Vornheim peaking through the narrative. Not sure how far you've gone with the Granary Cats but it's making me think of Jim Butcher's cats in The Aeronaut's Windlass and how they help protect the city and how to work something like that into PC interaction (confuse them with cat logic and social customs while they bargain for help).
Thanks for your comments. I used to love Lankmahr but since the DCC campaign will be winding down (temporarily, while we play something else) I decided not to get it for the time being. I think Vornheim has a fair bit of Lankmahr in it though, and its fair share of gonzo anyway, so great fit I suspect.Looking forward to more as this is giving me ideas of how to implement Vornheim into the upcoming Lankhmar (I'm sure there will be amazing stuff there but I love the lists and concepts in Zak S's Vornheim and think it will help give Lankhmar enough gonzo spirit to make it fit with a typical DCC campaign rather than the literary style campaign).