crusaderbard
Villager
I'm an old school gamer and I never had too much use for miniatures except for a good game of Warhammer 40k. But when it comes to D&D, particularly dungeon delving games, how do most of you run your games? I don't mean running a room encounter, but how do you all handle in between rooms. Do you describe in detail the hallways / tunnels that lead up to encounters? I've always felt this can bore players but never found a good alternative.
"Ok, turn the corner and see another 5 foot wide brick hallway. It goes down 40 feet and you see you can go left or right. / We go right / Ok you go right 40 more feet and see a dead end but two doors one on left and one on right.., " etc.. etc..
On big dungeons this can lead to very long descriptions of just wandering around in a dungeon.
"Ok, turn the corner and see another 5 foot wide brick hallway. It goes down 40 feet and you see you can go left or right. / We go right / Ok you go right 40 more feet and see a dead end but two doors one on left and one on right.., " etc.. etc..
On big dungeons this can lead to very long descriptions of just wandering around in a dungeon.
