I remember fondly the moment I signed a subscription card at GenCon and took home issue #1. I looked forward to every issue wondering about what new ideas were between those covers. Now, with issue #101, I find myself wondering why Paizo bothers using the name Dungeon to show off just one adventure, and what sense does it make to be held hostage to subscribe so I can get the "subscriber only" items. That kind of marketing is punishing the store shoppers, no matter what Paizo calls it.
Store shoppers are being punished for not subscribing. That kind of marketing, or subscriber "perk," is exactly the kind of thing that gives me very bad vibes about doing business with the people at Paizo. I'd rather be a no sale, than put up with that kind of marketing strategy. Same goes for randomly packed minis, but that's a whole other thread.
I still love Dungeon Magazine, but there isn't much of it left these days, and lately I wonder if it is even worth my interest any more, much less my money. Congratulations, Paizo, for watering down my favorite magazine in to something I can barely acknowledge at my local game store.
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For all the Poly fans, I'm glad you're getting something you like. But, for me, putting the two magazines together is like asking a pair of siblings if they'd like to become permanently attached at the hips. It just feels like nobody can ever win.
If it came down to it, I would be willing to pay $10-14 for an issue of unspoiled Dungeon Magazine, whether every month, or every two months, it makes no difference to me. What does matter is that I be able to start wondering the way I did when I first subscribed to Dungeon, about what new kinds of people and places, monsters and magic, treasures and traps, and adventures I could look forward to within those covers. One adventure an issue isn't suitable for a magazine called Dungeon, and punishing store shoppers with subscriber only perks is very uncool when you're trying to show new gamers what a great magazine they should check out.
If issue #101 is any example, then Paizo can expect to lose a lot of gamers that really want to try to love their magazine, but just cannot hang on after so many discouraging changes.