Bill Zebub
“It’s probably Matt Mercer’s fault.”
3.17 Gates to the Halls of the Goblin King
- Eight Goblin Guards. Tougher than your average goblin.
Day 77 - Servants' Dwelling - Warden's House (Crystal Mine)Day 76 - Cellar Entrance in the Warden's House (Crystal Mine)
The secret meeting place with the butler is in the basement of the mansion. Couldn't there have been another place?
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Day 78 - Courtyard of the Warden's House (Crystal Mine)Day 77 - Servants' Dwelling - Warden's House (Crystal Mine)
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You're really good at drawing top down objects, like the bed with the pillows. If I tried to do that it would just look like a bunch of rectanclesDay 78 - Courtyard of the Warden's House (Crystal Mine)
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You're really good at drawing top down objects, like the bed with the pillows. If I tried to do that it would just look like a bunch of rectancles
Thanks.You're really good at drawing top down objects, like the bed with the pillows. If I tried to do that it would just look like a bunch of rectancles
Day 79 - Cellar Entrance Basement in Warden's House (Crystal Mine). Stairs lead to 76 - Cellar Entrance.Day 78 - Courtyard of the Warden's House (Crystal Mine)
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Day 80 - Cellar in the Warden's House / Diabolical Altar of Sacrifice (Crystal Mine)Day 79 - Cellar Entrance Basement in Warden's House (Crystal Mine). Stairs lead to 76 - Cellar Entrance.
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This is great. I especially like the Plastic Golem -- it's a joke, but also kind of terrifying for a mouse?Continuing with Mausritter
This is a den of a powerful fox druid-sorceress type, named Meadhbh. From this den she casts spells and sees into the future and past. However, her spells require the fresh blood of pure-of-heart mice! She uses not pure-of-heart mice cultist followers to lure and entrap their brethren, two of which await ritual sacrifice. One of the cultists is actually a regular mouse, but has survived by just pretending to be a cultist.
Meanwhile, a Plastic Golem guards the entrance. This golem is a Mandalorian action figure that is missing an arm due to a battle with a malicious or careless child. There's probably a whole backstory there. Anyway, this Golem was saved by Meadhbh, and now serves her zealously.
Meadhbh herself is a "warband scale" adversary, meaning our mouse-adventurers are going to need some help if they dare take her on in combat, and she has various spells at her disposal. Or they can ask her to tell their fortune, if they are not themselves so pure-of-heart. I ran out of space again or else I would have gotten more creative with spells + treasure.
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That's basically Mausritter in a nutshell! It's all very cute and funny being a little mouse adventurer...until the game starts and you realize you are just a helpless mouse wielding a needle and a little button shield if you're luckyThis is great. I especially like the Plastic Golem -- it's a joke, but also kind of terrifying for a mouse?
Day 81 - Mountain Trail - Escape from the Crystal MineDay 80 - Cellar in the Warden's House / Diabolical Altar of Sacrifice (Crystal Mine)
We were deceived. The servants lured us into a trap by pretending to hate the Warden. In fact, however, they are in league with the devils and took us to the cellar to interrogate us and use us as offerings.
In the middle of the room was a devilish being surrounded by a distorted, fiery magic circle decorated with runes that were completely unknown to me. The creature had purple, scaly skin, claws instead of hands and feet, a long tail and snake-like outgrowths on its chin.
It asked us to reveal where we came from and why we were here. It asked us if we served the demons or belonged to the resistance....
I knew instinctively that under no circumstances should we tell him that we were from outside the city. But if we couldn't give him satisfactory answers, I feared that our fate would be sealed and we would end up as gnawed bones in the corner.
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Day 81 - Mountain Trail - Escape from the Crystal Mine
By the skin of our teeth we escaped from the cellar. The miners seem to be servants of devils, devils who conquered the city 1000 years ago and still live here, locked in their own realm. I wonder if the magician who sealed the city knew this?
That the inhabitants he locked behind the city walls with the demons and devils would still have to suffer under the bondage of the devils and demons 1000 years later?
When we set out to find the lost city, we rather expected that nothing would live in the city. That the greatest danger would be unstable buildings slowly crumbling under the weight of the years.
But obviously the devils have found a way to survive, enslaving the inhabitants and their descendants and creating a society that knows nothing else. A society without hope. A society that does not know that there is hope. A new hell has been created here and we are fleeing deeper and deeper into it, leaving behind the only known way out.
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Day 83 - Ruin of a forgeDay 82 - Guardians of Kyrthar Tahlketh
We continued to flee through the mountains from the devils and their hordes. For some reason, they broke off the pursuit when we approached a ruin in front of which stood a large statue. Next to the statue lay the corpse of a devil that had been lying there for a long time. Skin and bones had long since passed away and only the bones remained. Something here killed the devil and scared the rest so much that they do not follow us ...View attachment 279488