Room 21 - The Children's Home
This 20'x20' room has two bunk beds with railings and a bed on the north wall, and two beds on the south wall. The NE and SW beds have railings under them that could be attached. Each single bed has a chest and chamber pot underneath, and each bunk has two crates and a chamber bot. The chests and crates are filled with clothes. There is a Wardrobe on the south wall with clothes and a few toys. The center of the room has two comfortable rugs and a low table with one low stool (Merlane has trouble getting up and down to the floor). There is a continual flame lantern on a hook by the door and another on the back wall.
"Aunt Merlane" (human in the late 50s) has raised orphaned children - or children of parents not disposed to raising them - for decades. She is one of the main cooks for the Entryway (much to the disquiet of Verna Deepbraid - in #22), and along with Taraen (in #16) one of those who is sometimes found at the gate (#12) praying to the Archon.
Helping her currently is Marsh (18 year old human) who is one of her former charges and currently the junior member of the guard. He really wishes he could get out and be with the adults. Merlane feels guilty that she's tired of his periodic petulance, but thinks he would really be happier moved out too. And it would give space for another little one (maybe brought up from below).
Her current senior ward is Arenyelle (16 year old human, who thinks she has a crush on Estik - in 23 - he doesn't particularly know she exists).
The younger wards include the human toddler Mella, dwarvish child Dhuvraela, human pre-teen Talbert, and half-elf pre-teen Ealirel.
Harevald (#16) is sometimes found here tutoring the children.
Merlane and Arenyelle are commoners (Merlane has Wis 13 and Cha 12; Arenyelle has Dex 12, Int 11, and Cha 11). Marsh is a Guard with a long sword +3 to hit, 5 (d8+1) damage and light crossbow +3 to hit, 5 (d8+1) damage.
Halfling, Dwarvish, and Elvish names courtesy of
https://www.fantasynamegenerators.com/
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Room 36 - Rechts Squad
The second of Shirazz's squads has only one long timer. But the four members work extremely well togther in the field, even if they don't have near the comaraderie in private as the Links squad.
The hobgoblin warrior Seethe is the long time member and squad leader. The hobgoblin sorcer-warrior Vex was the next to join. The more recent members are the human warrior Beltha, and the human wizard Kiraena.
Following Shirazz's rules they have nothing of particular of value they would leave behind in the 20'x20' room if not in. Still there is an Arcane Lock on the door keyed to them and Shirazz so that they don't need to worry about traps being laid for them while out. The chests underneath the comfortably made beds have extra sets of clothes and a few replacement supplies. There is a lidded chamber pot under each bed. Each has their own weapons and cloak rack, and a small desk with a stool and a hooded continual flame lantern. The desks can be pushed together to make a larger table if needed. If they're elsewhere on the floor (perhaps eating) then much of their gear will be here.
Seethe and Vex are actually Changeling sorcerer-warrior who switch places between each other and Marcuilis in room 37. They and the halfling Wilos Softvale (in #16) who abandoned them are all from the same vat in ____. Originally alternating between each other as Vex, they then replaced Seethe when the opportunity presented itself. Something about Beltha, Kiraena, and Shirazz makes them seem bad targets - and there hasn't been a tactical advantage in replacing any of Links Squad or the other floor residents. Shirazz is the obvious next target, unless Wilos hasn't really deserted and is working towards one of the leaders of the Entryway.
Seethe and Vex
AC 19 (Seethe-Breast Plate and +1 Shield); 14 (Vex-Studded Leather)
HP 33 (6d8+6)
STR 13 (+1), DEX 14 (+2), CON 12 (+1), INT 12 (+1), WIS 14 (+2), CHR 16 (+3)
Skills: Deception +2, Insight +4, Perception +2
Senses: Darkvision 60', passive Perception 12
Languages: Common, Goblin, Sylvan
Challenge: ??
Cantrips: Create Bonfire, Dancing Lights, Fire Bolt, Prestidigitation
Spells: Absorb Elements (1/day), Burning Hands (1/day)
(Seethe won't use Spells if others can see)
Multi-attack: Seethe makes two greatsword attacks
(Vex can -- but won't if others are watching)
Seethe: Great Sword +4 to hit, 8 (2d6+1) damage
Light Crossbow +5 to hit, 6 (d8+2) damage
Vex: Longsword +4 to hit, 5 (d8+1) damage
Seethe has two Potions of Healing, a Potion of Invisibility, and 85 gp in gems.
Vex has one Potion of Healing, a Potion of Spider Climb, and 35 gp in gems.
Beltha is a Nehwon Ghoul with a Ring of Disguise that allows her to change her form four times per day as Disguise Self as an attack action. The others know generally what the ring is, but have never heard of a Nehwon Ghoul and so merely find the look she pulls out sometimes to terrify enemies to be exceedingly well chosen. She isn't happy to be wearing clothing, but is getting to not despise it. It means she doesn't get the "Difficult to Target". She can still utilize the "Frightful Reputation" - it's based on appearance and not reputation. With chain shirt and sheild her AC is 16 and her HP are 32 (5d8+10). She is charismatic for her kind ( 9 (-1)). Newhon Ghools are in "Monsters & Magic of Lankhmar" from Goodman Games. She also has a Ring of Dark Vision from Shirazz (even though she doesn't need it), a Potion of Healing, and 65 gp in gems.
Kiraena is a Yuan-Ti pureblood who is passing as human with some burns from past encounters (burns which by "chance" cover the patches of scale on her back). Her time will come. As Yuan Ti pure blood - with extra spells -
Cantrips: Firebolt, Mage Hand, Prestidigitation
1st level: Three of Detect Magic, Magic Missile, Shield
2nd level: Two of Arcane Lock, Suggestion, Invisibility
She has a Ring of Dark Vision from Shirazz (even though she doesn't need it), a Potion of Healing, and a +1 dagger instead of a Scimitar (+3 to hit, damage 3 (d4+1)).
Hobgoblin names courtesy of
Fantasy name generators. Names for all your fantasy characters.
The next room created (#37) is in post #671
D&D General - #Dungeon23 .