Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

What about having two options...

1. A standard move action, plus Acrobatics check vs. AOOs to get into position.

2. A full round move action to get into position that does not incur AOOs (in my mind's eye, I envision circling around warily in a defensive posture).

I think this is probably the right way to go, in that it leaves the previous options in place while still eliminating the need to 'grid it,' as it were.

I know we're still talking about movement itself, but I figured while we're brainstorming I'd throw in that we'll need at some point to deal with ranged attacks and area / shaped attacks. Figuring cover / concealment may be less precise without a map, though I suspect that's probably the least problematic. Likewise attacks which can only affect multiple targets when they are within X ft of each other can probably be worked out without a lot of brain wracking. I mention them, though, because however easy it might be, we'll have to deal with them in some manner.

Mostly, though, I had started thinking about things like cone attacks and burst/splash effects. I know in the past I've had to do a lot of grid counting to make sure not to catch party members in one of the above-mentioned attacks. Without a map, I'm not sure how that sort of thing would be dealt with? I certainly don't think allies not in direct melee should be immediately free of the area, but I'm not sure how to determine the threatened area?
 

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For murky issues like 'If I toss a fireball across the room, how many of the enemies will it hit, and how many of my friends are at risk?', I am thinking of adopting a 'best-case scenario' kind of thinking. That is to say, if the bad guys are relatively clustered up, it will hit all (or nearly all) of them. For allies that haven't closed to engage in melee, they should be safe. So, in general, anything you want to do that requires careful consideration of movement/positioning, would be easier to do.

Further thinking, this time with straight line effects...A player post could be something like, 'I want to move to the most advantageous position, and unleash a lightning bolt on the ogres that doesn't hit any allies, and doesn't subject me to any AOO's.' And I'll come back with 'Your lightning bolt surges across the room and lights up two of the brutes for x damage.' Maybe if things are desperate, you could post, 'I want to hit the maximum number of ogres, even if it I might incur an AOO...or even if it might catch Anundr...or both. This introduces an element of uncertainty, but is that such a bad thing?

Of course, the caveat is, all of the above would apply to the bad guys too. So, in general, combats will be rather more dangerous for both sides.
 

You guys are right, we'll leave in the 5' step. You can call it that, or 'shift' or whatever you want. I'm not too caught up in semantics. :)
 

Your example reminds me of the charge action. Should it also add one distance category?

I don't think we need to worry about that. Charging should be relatively easy to handle. With a clear path, and room to build up a head of steam, you can charge. The trade off of attack bonus for AC penalty seems to balance it out fine.
 

Last two sheets to review!

GlassEye, you're up first...

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Actually, Iradias looks great! The only discrepancy I saw is that I think he can take the +1 damage bonus from his strength when throwing darts. Everything else looks perfect! Please copy him over into the RG at your convenience.
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Tailspinner, last but not least, my comments on Zooey's sheet...

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Great job here, the only problem I can see is that rogues in the Pathfinder system actually have a d8 hit die, so she should have 8 hit points. Everything else looks perfect! Please copy her over to the RG when you can. Thanks!
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Walking Dad, Raven is ready to start now! Go ahead and copy him over into the RG when you can.

Actually, we're pretty much ready to get an IC thread started! I don't think it will happen today, but this weekend should be possible. For those who haven't yet staked out a spot on the Rogues Gallery, please do so when you can. Thanks!
 

It only just dawned on me that the party is composed of six humans!

There's probably some affirmative action group for demihumans mobilizing a protest right about now... ;)
 


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