Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

I almost always play humans (though technically, given his background, Nathan is half-Celestial ;)). I like the idea of demi-humans, but I'll admit to having a natural hesitancy to a build with inherent penalties on ability scores. I know those penalties come with extra bonuses, but then you add in the extra feat (especially if I'm building a 1st level / low level character, which is most of the builds I've done) and skill points, and humans just wind up being more appealing to me.

I think part of it's my inability to optimize in the first place. I think a lot of my builds have big flaws better folks would notice (heck, even when I'm trying to make someone The Best at something, they generally only wind up being Pretty Good at it), and I guess I worry that added penalties out of the gate would have me managing to build someone who was basically only good for target practice. ;)
 

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Demi-humans can be a lot of fun to play. I regularly play elves and dwarves. The little people, though, like halflings and gnomes, I rarely ever play. I think I have one gnome PC right now, but no halflings.
 

Demi-humans can be a lot of fun to play. I regularly play elves and dwarves. The little people, though, like halflings and gnomes, I rarely ever play. I think I have one gnome PC right now, but no halflings.

Conceptually I really like halflings (fiesty little folk just seem neat for whatever reason), but between the racial penalty and the various damage / speed / carrying reductions that being a small creature comes with, I'd probably only try one if I was creating a mid- to high level character, since then I could give them some magic equipment / spells that might counteract that.
 




i have to be at work in an hour and a 1/2 :eek::(:.-( so sad

Don't have to much fun without me will be on after 8pm tonight

HM

p.s.(if a combat insues will hold action let someone get in close use AO at ten feet then shift? 5' step? back and use it on my turn go ahead and roll for me and hey at least you can sound like Yuin when you "talk" for him "...." lol)
 

Hey all,

Just before kicking off the IC thread, allow me to present each PC with a couple of rumors. That's right, OLD SCHOOL STYLE! These may have been things picked up in your time at Brindenford, or they may have been whisperings heard way back in your homeland...perhaps the very reason you sought out the dungeon in the first place. Now, are they true or false? Only time will tell. :]

Enjoy!

[sblock=Anundr]
1. A paladin named Baine Strongbow was slain in Brindenford by assassins after driving off a powerful spellcasting hag that lives in Dragon's Delve. His potent sword, Grace, was stolen and now lies somewhere in the dungeon.

2. Within the dungeon lies an umber hulk king that seeks to raise an army and invade the lands above.[/sblock]

[sblock=Iradias]
1. The Bestial Host serve the Beast God, a savage and terrible deity that demands blood and violence. The host has a strange fascination with Dragon's Delve.

2. There is a magical pool in the dungeon once sacred to Glarias the Moon Goddess but it is now cursed and poisonous.[/sblock]

[sblock=Wi Yuin]
1. Deep within Dragon's Delve lies a training dojo built by Master Mui Yan in his exile from his own far off homeland. Anyone finding it can still, to this day, learn otherwise forbidden fighting styles.

2. Portions of Dragon's Delve intersect with a mystical matrix called the wendways that allow one to slip between the spaces between spaces--but at a spiritual cost.[/sblock]

[sblock=Raven]
1. The artifacts known as Sao's Bones lies in a vault somewhere within Dragon's Delve. Supposedly, these dice control some aspect of cause and effect on a fundamental level.

2. A temple to the demon goddess of medusas lies in Dragon's Delve, which includes egress to the terrible plane upon which the goddess herself can be found.[/sblock]

[sblock=Nathan]
1. Somewhere within the winding confines of Dragon's Delve lies a magical portal to the lost island of Khorant. No other means exists to reach this mysterious locale located somewhere on the Sea of Eternal Storms.

2. The infamous Mages Four controlled all of the dungeon at one time, using it for their strange experiments and to house their otherworldly allies and servitors.[/sblock]

[sblock=Zooey]
1. If you find the three carpets of Tral-Ferrer and put them together, they reveal some secret about Dragon's Delve.

2. If one delves very deep into Dragon's Delve, one may discover the hidden tomb of the sorcerer-priest Orr, filled with great treasures but guarded by some of the deadliest traps ever devised.[/sblock]
 


One small concern...how did Tailspinner's PC get over 1000 gold pieces worth of gear?

Nevermind...rich parents trait must have done it. That's a pretty nice trait for a low level PC.
 

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