I almost always play humans (though technically, given his background, Nathan is half-Celestial
). I like the idea of demi-humans, but I'll admit to having a natural hesitancy to a build with inherent penalties on ability scores. I know those penalties come with extra bonuses, but then you add in the extra feat (especially if I'm building a 1st level / low level character, which is most of the builds I've done) and skill points, and humans just wind up being more appealing to me.
I think part of it's my inability to optimize in the first place. I think a lot of my builds have big flaws better folks would notice (heck, even when I'm trying to make someone The Best at something, they generally only wind up being Pretty Good at it), and I guess I worry that added penalties out of the gate would have me managing to build someone who was basically only good for target practice.

I think part of it's my inability to optimize in the first place. I think a lot of my builds have big flaws better folks would notice (heck, even when I'm trying to make someone The Best at something, they generally only wind up being Pretty Good at it), and I guess I worry that added penalties out of the gate would have me managing to build someone who was basically only good for target practice.
