Ondath
Hero
WoW (especially during the Classic era) had a lot of mechanics that felt like old-school D&D, things like some spells needing reagents and training being a costly thing and stuff like Paladins and Druids getting their unique skills like Wild Shapes and Summon Steeds through challenging questlines. But we have to be clear that those D&D-isms were very quickly sanded down over the next few expansions, and the gameplay became a lot more streamlined.No one ever says the complete chain.
4e was made like World of Warcraft
But
World of Warcraft was made to be like AD&D.
Late 90 Early 00 MMOs were all trying to replicate D&D in 3D space.