Dungeons and Dagon. full.

National Acrobat said:
Well it looks like the cleric is taken, as well as the Paladin.

Guess I'll take the rogue. It'll be either a halfling or a human.

Just so you know I am planning on a similar character as well. This is not a problem for me we can hide and shoot from a distance while god boy and goody two-shoes stand toe to toe with the GOO of the world.

I guess that this means that Cthulhu and all his buddies were released from earth, destroyed it, and now are residing on Grayhawk? Argent you have left me with a bleak outlook for the future ;)
 

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Shapermc said:


Just so you know I am planning on a similar character as well. This is not a problem for me we can hide and shoot from a distance while god boy and goody two-shoes stand toe to toe with the GOO of the world.

I guess that this means that Cthulhu and all his buddies were released from earth, destroyed it, and now are residing on Grayhawk? Argent you have left me with a bleak outlook for the future ;)
Well. We couldn't even deal with a werewolf. How could Ray, Ross, James, Jason and Doc fend off the great old ones. Besides Cthuhlu has his hands full with the "Kittyverse". LOL
2 rogues a cleric and a Paladin. Interesting mix.
send your characters to Grimmbear@aol.com and I'll start the game soon as I have them and approve.
 

Perhaps I will play a mage. I can't see how we can survive without one. Mages against the Goo may not be that great, but the chance to know 'forbidden' lore is too good to pass up. Of course, the sane shouldn't know such things....
 

National Acrobat said:
Perhaps I will play a mage. I can't see how we can survive without one. Mages against the Goo may not be that great, but the chance to know 'forbidden' lore is too good to pass up. Of course, the sane shouldn't know such things....
Very true. I'm using the rules in CoC for Cthuhlian Magics. so there will be 3 forms of magic. Divine, Arcane, Cthuhlu. That way a mage doesn't run the show. add Psionics and it's all good.
 

Argent said:

Very true. I'm using the rules in CoC for Cthuhlian Magics. so there will be 3 forms of magic. Divine, Arcane, Cthuhlu. That way a mage doesn't run the show. add Psionics and it's all good.

Well If I was a Mage I would stay away from Mythos Spells. Man some of those have a nasty kick to them.

Mage: I am going to spend the next 3 days reading this . . neck-row-nomi-kon thingy. It seems to have some interesting spells.

3 Days Later the Mage emerges: "hehe I ummm hehe can heheh cast some new spells but hehe if I do I will hehehe lose some of my brain matter. hehe I umm CTHULHU FTAGAN!!!!!!!"

see what i mean? ;)
 

Yeah, I made a Halfling Invoker, who has ranks in Knowledge Arcana (Hey, that book is magic, but written in a strange language) and who also has ranks in Knowledge Nature (and I know that the slime trail in the woods is not natural. Let's follow it!). That's about as close as I want to get to the Koochooloo stuff.
 

Argent: If you want to roll me up a basic theif/rouge halfling to get things moving that is fine. I wont get a chance to put together a character till late tonight, possibly tommorrow.

BTW: You want me to make a web site for this game as well? I just got Dreamweaver MX and can mess around with a new site :).
 


hammers

my hammers are a set:

Nihil
2-handed sledgehammer: 2d4 damage 18lb. no reach.

Punisher
1-handed Warhammer
 

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