Mr. Flibble
Explorer
I'm having an interesting experience. I'd had the notion a few months ago that starting up a D&D game or club could be beneficial for some of our students - I teach English as a second language at a large university. My wife thought I should be careful because of the stigma she perceived. (She isn't a gamer, and her personality is such that it probably wouldn't be a good activity for her, but I've been able to show her that the stigma is unfounded. She does worry a lot, though.) I've since begun cautiously throwing out the idea to a couple of colleagues, and so far I've encountered zero judgmentalism. Everyone I've mentioned this to sees it as I do, whether they have a gaming background or not: a creative social outlet for some of our students that would also engage and challenge the full range of their English skills. Unfortunately, my schedule for the summer semester will be too busy to make it work, but I'm thinking of trying to implement this when I have some more free time.