Dungeons & Dragons: Honor Among Thieves Movie Review

To say that the original 2000 Dungeons & Dragons movie was a critical failure is an understatement. By contrast, if the new movie, Dungeons & Dragons: Honor Among Thieves isn't a cinematic natural 20, it's at least a 19.

To say that the original 2000 Dungeons & Dragons movie was a critical failure is an understatement. By contrast, if the new movie, Dungeons & Dragons: Honor Among Thieves isn't a cinematic natural 20, it's at least a 19. PLEASE NOTE: This review contains spoilers!

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Old and New​

The contrast between the two movies isn't just drastic, it also highlights why one succeeds while another failed. Courtney Solomon, producer/director of the 2000 film, used very little recognizable D&D content, chose Izmer as the location, and changed a lot of what it did use. The tone tried to be epic and funny in an unfortunate combination that did neither.

For D&D:HAT, producer/director/writers John Francis Daley and Jonathan Goldstein capture the feeling of a good D&D campaign – adventure, heroics, humor, and enough heart to make you care about what happens to the characters. While firmly grounding movie in Faerun's Sword Coast, it's never heavy handed. Characters don't name every spell or item used unless it's relevant and logical.

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Set in the Forgotten Realms​

No actual knowledge of D&D or the Forgotten Realms is needed to enjoy the movie, so if you want to bring non-gamers to see it, they'll be just fine.

At the same time, the movie effortlessly establishes how Faerun is different from other fantasy settings like Middle-Earth or Westeros. Aarakocra, dragonborn, and tabaxi are just a few of the species depicted in addition to elves, tieflings, dwarves, etc.

The movie starts in Revel's End in Icewind Dale and soon provides a perfect in-story reason to recap Edgin (Chris Pine) and Holga's (Michelle Rodriguez) back story. This, along with how they met Forge Hugh Grant) and Simon (Justice Smith), are covered in detail in the prequel novel, Dungeons & Dragons: Honor Among Thieves: Road to Neverwinter, but the movie explains everything you need to know if you haven't read the book. Soon, a personal yet epic quest begins to find the objects necessary to right a wrong, stop a plot by the Red Wizards of Thay, and reunite Edgin with his daughter Kira (Chloe Coleman), taking them to Neverwinter, the Underdark, Uthgardt Elk Tribe territory, and more.

And just like most D&D campaigns, plans are made and go astray before the crew improvises a solution. There's even one part that subtly reminds me of players ignoring a DM's plans to go off and do something else.

Simon brings Doric into the team, despite her reservations about humans. In her prequel novel, Dungeons & Dragons: Honor Among Thieves: Druid's Call, a mysterious, human-led, well-financed group are cutting down a forest. The book's unresolved question of who and why is answered in the movie.

Daley and Goldstein are long-time D&D players, and it shows in how they constructed the story and brought Faerun to life. Yet while the movie mostly follows D&D rules, it does indulge in “the rule of cool” a few times, most notably Doric's ability to wildshape into an owlbear. A reason was provided for it in her prequel novel, but they're really doing it because it does look awesome. In fact, there's one scene where owlbear Doric thwamps a character in a way that might become as popular in pop culture as Hulk's thwamping of Loki.

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Why Are They Working Together?​

The trailers raised questions as to why Regé-Jean Page's paladin would be working with a crew of thieves. The movie explains it well, and Page is terrific as Xenk, perfectly establishing how paladins are both useful and annoying. Scenes between Page and Pine also beautifully illustrate how different two Charisma-based characters can be.

I also love how they depict Holga. At a table, barbarians are often played as just brute force fighters. Holga shows how situational awareness, practical ingenuity, and brute force are even more effective combined.

The movie contains both actor and character cameos I won't spoil. Just pay attention to some of the other characters in the games sequence for some of them.

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Should You See It?​

Based on the terrific job they did with the Spider-Man: Homecoming script, I was hopeful that Daley and Goldstein would pull off a good D&D movie. They actually exceeded my expectations. The movie is incredibly fun, and I genuinely laughed out loud at some dialogue. It simultaneously tugged at my heart in places, and in legitimate ways since it had laid the groundwork beforehand.

The movie is a self-contained story that leaves a ton of room for sequels. If one or two can match this, not only will it be a well-established franchise, but could also spin off into other parts of the D&D multiverse.

Stick around for a mid-credit scene that's just perfect in every way.

I can't wait until D&D:HAT is available for purchase. I know there are things in the background that I didn't quite catch. The mix of being an incredibly fun movie with being able to rewind it to catch all the Easter eggs and casual references makes it a must-buy for me.

Dungeons & Dragons: Honor Among Thieves hits a perfect tone and blend of adventure, heart, and humor. A+
 

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Beth Rimmels

Beth Rimmels

Certainly not a disaster, I loved the movie and I'm glad I watched it (hopefully it's successful, I'd love to see more). Was just pointing out my agreement that the halflings were done poorly and temporarily pulled me out.
I agree that if you cut out that scene, the movie became better not worse for it.

The Aaracokra scenes however were actually funny...
 

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Dire Bare

Legend
I really enjoyed it. The only complaint I had was the terrible looking Tabaxi and child. One instance where good CGI might have been a better choice vs practical effects. Was
Holga's ex meant to be a halfling or a gnome? Not sure if I cared for that depiction either
The elves and half-elves looked good, but those are easy. Dwarves looked okay, but again, not too hard to pull off. Yes, the dragonborn, tabaxi, aarakocra, and halflings weren't the best, but . . . they were fine. It wasn't a matter of the filmmakers not knowing HOW to pull off these races, but rather a matter of budget. Some of the monster effects (afanc) were on the same budgetary level as the bird, cat, and dragon people.

Still, in the sequel, they need to get Jim Henson's creature crew in there!! Although I'm sure they aren't cheap either . . . .

Despite the rather okayish practical effects for the non-human races and monsters, I'm really glad they included them in the film. It helped with world-building, and to separate this film from the Middle-Earth films and other fantasy flicks.
 

Dire Bare

Legend
The non-genre folks seem to like it more than the nerds do.







Nerds. If there's one thing they like to do the most, its complain. Sarcasm-yet-not-sarcasm.

I was actually impressed on how well the movie brought the Forgotten Realms to life without throwing random details in the audience's faces. The world-building, IMO, was well done.
 

Dire Bare

Legend
This movie sure had a lot of preview screenings! Well, maybe all films do, but this one I cared enough to pay attention. Despite the film not opening until this Friday, I got to attend a preview screening tonight. It was called a "fan event", but all we did was watch the movie, no swag. Apparently starting April 1, everybody gets a poster . . . .

I absolutely loved this movie! Yes, some of the effects were sub-par, but I was only briefly taken out of the picture with a few shots of halflings, dragonborn, tabaxi, and aarakocra . . . and that afanc. But I still appreciated the inclusion of these creatures, as it really helped the world-building and separating the "Realms" (Forgotten) of D&D from other fantasy franchises. And there were a lot of subtle, blink and you'll miss 'em, examples of world-building including baby (?) rust monsters, axebeaks as domestic animals.

The locations visited, the characters met, all seemed very true to the source material. Even the name-drops of other locations and characters seemed to flow and help world-build instead of stop the narrative with a "hey look, this is a D&D movie" like the 2000 movie and sequels did. The Forgotten Realms really came alive for me, and even in ways I wasn't expecting as, up until now, I've only read about the Realms with the occasional cover and interior art pieces.

The movie was dramatic, it was funny, it was FUN. The plot (mostly) made sense, the characters were believable, and I found myself caring about the heroes and how things turned out for them. When Simon gets a second chance at love . . . I almost cheered! Even though it was pretty predictable.

The tie-in prequel novels and comic are NOT necessary to enjoy or understand the film, but . . . . I do think they enhanced my enjoyment of the movie. The two novels were actually pretty good and stood on their own, the graphic novel was, well, okay and probably easily skipped.

I'm a teacher on Spring Break whose friends were just not interested in going out to see the film this week . . . . but when they are ready, I'm going again!
 

EthanSental

Legend
Supporter
On a some what related tangent, I just saw IDW released a comic this week called D&D Saturday morning adventures which feature the 80s cartoon characters. Well planned timing on that one and curious how it sells. Art looks decent on the small preview on comiXology.
 

wellis

Explorer
I saw it again, this time with my dad. He didn't expect to find himself enjoying the movie, mostly because he finds a lot of fantasy and scifi stuff to be silly, eye rolling and hokey in general.

But he found he enjoyed the movie more than he expected. Said it was a fun movie. And that the plot was easy to follow.

And I think that's the kind of moviegoer this film will win over.
 

EthanSental

Legend
Supporter
I wish I could change my opening weekend estimate in that threat now…I’m think north of 50m. Maybe 60m.

Box office mojo has it for Friday at 15.3M
 


Clint_L

Hero
They do get drawn this way in some D&D art.

But I'd guess "The Hobbit Look" is under copyright...

Nah, you can’t copyright something that abstract. This was an intentional choice. A poorly thought out and executed one. The CGI is bad and the forced perspective obvious. It was distracting, even though the scene itself was cleverly written and the cameo actor nailed it.

But a few janky effects aside, it’s still a fun movie.
 

Tonguez

A suffusion of yellow
Honestly, I'm wondering how well it will do once the Super Mario movie comes out. I hope both will do well.
I think all the early screenings might hurt it long term, all of their ‘guaranteed’ audience has already been, the casuals will be making the choice and Mario might lure many away
 

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