Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

It appears a Dark Sun campaign setting book is coming out in 2026.
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Wizards of the Coast has released four new D&D subclasses for playtesting, all of which have heavy thematic ties to the post-apocalyptic Dark Sun setting. The four subclasses, released as "Apocalyptic Subclasses," include the Circle of Preservation Druid, the Gladiator Fighter, the Defiled Sorcerer, and the Sorcerer-King Patron Warlock. Although not stated outright, the Gladiator and Sorcerer-King Patron are explicit nods to the Dark Sun setting, set in a ruined world ruled by Sorcerer-Kings where gladiatorial fights were common.

The Circle of Preservation Druid creates areas of preserved land that grants buffs to those who stand upon it. The Gladiator adds secondary Weapon Mastery properties to their attacks, with bonus abilities. Notably, the Gladiator uses Charisma as its secondary stat. The Defiled Sorcerer can expend its hit dice to amp up damage to its attacks and can also steal the life of its targets to deal additional damage. The Sorcerer-King Patron gains a number of abilities tying into tyranny and oppression, with the ability to cast Command as a Bonus Action without expending a spell slot, causing targets to gain the Frightened Condition, and forcing those who attack them to re-roll successful attacks.

The survey for the subclasses goes live on August 28th.
 

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Christian Hoffer

Christian Hoffer


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If they open DS up to DMSGUILD, we don't need them to release DS as many of you want it to be......

I mean, really, there are already great DS resources out there for free.

I'm not likely to love this, as I think DS is about psionics, a wasteland of a planet, and defilers who are killing all life for power, and these mechanics don't really support that. IMO, clearly, IMO.

Now, they could put other stuff in that does....but that defiler doesn't do that really. And not even to level 6 if it does (how many level 6 sorcerers are running around?).
 

Gladiator looks pretty powerful. though I suspect it will mostly be for multiclassing with another charisma based class like Paladin, Warlock, Bard or Sorcerer. Already a dip for armor and Constitution save proficiency is very popular for casters. Five times per short rest (Max Charisma) for Brutality, and +5 AC with your reaction as often as you have reactions and are hit at 7th level, are pretty potent. True Strike (Charisma) along with a Swords Bard or Valor bard is likely going to be popular. It's too bad that Stagger brutality comes so late.
I mean, it's objectively worse than a Battlemaster, I think it can be demonstrated.

Brutality is:

CHA bonus uses/Rest
1/round
No inherent damage bonus
Bleed = +CHA damage and Sap. Sap = Disadvantage on next 1 attack by target
Bluff = Advantage on your next saving throw and Vex. Vex = Advantage on your next 1 attack
Stumble = Topple + Target can only take Action or Bonus Action not both (this latter is meaningless for a lot of monsters, not all). Topple = Prone if they fail a CON save.

Those aren't like, total trash. They're okay. If Battlemaster didn't exist, they'd be good.

But it does!

BM Manuevers are:
4/rest at L1, 5/rest at 7, 6/rest at 15.
(So pretty much always 1 more than CHA bonus uses/Rest even pushing CHA with ASIs as hard as possible)
1/attack
(so insanely higher than Brutality's 1/round, note - it's not even 1/turn, it's 1/round - so if you used on your turn, you can't use on on OA or the like)
I'm not going to go through every BM manuever, but you've got crazy choices instead of just three, pretty all the ones which damage the enemy do +BM die damage (instead of only one of them doing even +CHA damage), and the BM die scales up at L10 and L18, and again, averages 0.5-1.5 points higher than CHA is going to get you (even pushing ASIs).

The same pattern continues - the abilities are very like BM abilities, but generally worse.

I think they just need to tune it up slightly, like put +CHA damage on all three Brutalities, give Bleed something else, etc. I re-read Flourish Parry and it's better than I thought because it's usable any time you have a Reaction. The counter is weird - they made it 1/Long Rest but you reactivate it with a Short Rest ability. Probably should just make it Short Rest and still Reactivatable, but they're doing the classic WotC thing of overvaluing a limited extra attack.
 

If they open DS up to DMSGUILD, we don't need them to release DS as many of you want it to be......

I mean, really, there are already great DS resources out there for free.

I'm not likely to love this, as I think DS is about psionics, a wasteland of a planet, and defilers who are killing all life for power, and these mechanics don't really support that. IMO, clearly, IMO.

Now, they could put other stuff in that does....but that defiler doesn't do that really. And not even to level 6 if it does (how many level 6 sorcerers are running around?).
Exactly. As far as I see it, the only good thing about this is opening the setting to the DM's Guild.
 


The source being most of 5E's adventure books that aren't Faerun.
So it's a cynical guess?

Ok. Nothing wrong with that, but it's nothing more than that. I think it's unlikely it's only that myself, because we're looking at 4 subclasses here + potentially all the psychic subclasses from the other UA (I don't think even WotC will try and make us by Dark Sun and a Psionics book, this isn't the 1990s) + potentially races + probably spells + probably a bunch of monsters + backgrounds etc. etc. and I don't WotC are going to devalue that by making it an adventure.

Now, they might also make it not just a Dark Sun book - as I said earlier it could be an apocalypse-themed book that presents Dark Sun as an example or something.
 


Given WotC's disastrous handling Ravenloft, Dragonlance, Spelljammer, and Planescape...I have basically zero confidence in their ability to put out good setting books.
One lives in hope but this is my major concern. Ravenloft and Planescape weren't "disastrous" without significant hyperbole but they also weren't particularly impressive, C+ at best. Not great for A and S tier settings respectively.

Dragonlance was... astonishingly bad. Not because of mustaches or petty nonsense, but just zero DL vibes and a terrible adventure.
 

Well that settles that. Glad they seem to be willing to take crack at Dark Sun again.

I always felt that the lack of robust support for psionics was the biggest barrier to a 5e Dark Sun revival, so between various existing psionic options migrating to the core PHB and the recent Psion playtest, I did feel the chances had gone up, but this basically confirms they're actively working on it.
 


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