Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

It appears a Dark Sun campaign setting book is coming out in 2026.
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Wizards of the Coast has released four new D&D subclasses for playtesting, all of which have heavy thematic ties to the post-apocalyptic Dark Sun setting. The four subclasses, released as "Apocalyptic Subclasses," include the Circle of Preservation Druid, the Gladiator Fighter, the Defiled Sorcerer, and the Sorcerer-King Patron Warlock. Although not stated outright, the Gladiator and Sorcerer-King Patron are explicit nods to the Dark Sun setting, set in a ruined world ruled by Sorcerer-Kings where gladiatorial fights were common.

The Circle of Preservation Druid creates areas of preserved land that grants buffs to those who stand upon it. The Gladiator adds secondary Weapon Mastery properties to their attacks, with bonus abilities. Notably, the Gladiator uses Charisma as its secondary stat. The Defiled Sorcerer can expend its hit dice to amp up damage to its attacks and can also steal the life of its targets to deal additional damage. The Sorcerer-King Patron gains a number of abilities tying into tyranny and oppression, with the ability to cast Command as a Bonus Action without expending a spell slot, causing targets to gain the Frightened Condition, and forcing those who attack them to re-roll successful attacks.

The survey for the subclasses goes live on August 28th.
 

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Christian Hoffer

Christian Hoffer


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I find it funny that, after putting in the 2024 PHB that the game assumes the PCs are good aligned, they've shown a "Murder rogue" in the Forgotten Realms Books, and now two pretty unequivocally evil subclasses here.

Well, I have thoughts on why that may be, but I've been snarky enough for one day!
 

As usual, the subclasses are fine, but mostly boring. I really think 5e is stuck in a very design conservative pattern, that is boring. Good thing we can still tell interesting fiction, and other companies are giving us more to work with.
 

Well, let’s look at it.

Ravenloft is a full setting. It not only tends to have setting specific. Rules, but the original books were a training set to explain the idea of gothic horror to both gm and players.

Dark sun can be reduced further, with much of the world being a result of the rules changes. You can say the setting it less important than the archetypes it contains. The rules should reenforce the moral choices between defiling and preserving, revolution, and realizing that now you have to feed the people you just saved…

Dragonlance is not just a setting. It’s a series of modules that tie together in series to tell a story. It does have some rules, but let’s be honest, most of it could be handwaved. The modules pushing the narrative were the workhorse. That and a hundred odd books in the setting. I think dragonlance single handedly deforested half the planet. (Joking, but it’s a LOT of novels)

So, yeah. Darksun, at its core, would be an easier run.
 

As usual, the subclasses are fine, but mostly boring. I really think 5e is stuck in a very design conservative pattern, that is boring. Good thing we can still tell interesting fiction, and other companies are giving us more to work with.
I haven't looked at them myself yet, but the sorcerer that can steal peoples HD to power their magic. That doesn't sound boring in it is surface (like I said I haven't read the subclass yet).
 


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