Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

It appears a Dark Sun campaign setting book is coming out in 2026.
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Wizards of the Coast has released four new D&D subclasses for playtesting, all of which have heavy thematic ties to the post-apocalyptic Dark Sun setting. The four subclasses, released as "Apocalyptic Subclasses," include the Circle of Preservation Druid, the Gladiator Fighter, the Defiled Sorcerer, and the Sorcerer-King Patron Warlock. Although not stated outright, the Gladiator and Sorcerer-King Patron are explicit nods to the Dark Sun setting, set in a ruined world ruled by Sorcerer-Kings where gladiatorial fights were common.

The Circle of Preservation Druid creates areas of preserved land that grants buffs to those who stand upon it. The Gladiator adds secondary Weapon Mastery properties to their attacks, with bonus abilities. Notably, the Gladiator uses Charisma as its secondary stat. The Defiled Sorcerer can expend its hit dice to amp up damage to its attacks and can also steal the life of its targets to deal additional damage. The Sorcerer-King Patron gains a number of abilities tying into tyranny and oppression, with the ability to cast Command as a Bonus Action without expending a spell slot, causing targets to gain the Frightened Condition, and forcing those who attack them to re-roll successful attacks.

The survey for the subclasses goes live on August 28th.
 

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Christian Hoffer

Christian Hoffer


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Wizards of the Coast has released four new D&D subclasses for playtesting, all of which have heavy thematic ties to the post-apocalyptic Dark Sun setting. The four subclasses, released as "Apocalyptic Subclasses," include the Circle of Preservation Druid, the Gladiator Fighter, the Defiled Sorcerer, and the Sorcerer-King Patron Warlock. Although not stated outright, the Gladiator and Sorcerer-King Patron are explicit nods to the Dark Sun setting, set in a ruined world ruled by Sorcerer-Kings where gladiatorial fights were common.

The Circle of Preservation Druid creates areas of preserved land that grants buffs to those who stand upon it. The Gladiator adds secondary Weapon Mastery properties to their attacks, with bonus abilities. Notably, the Gladiator uses Charisma as its secondary stat. The Defiled Sorcerer can expend its hit dice to amp up damage to its attacks and can also steal the life of its targets to deal additional damage. The Sorcerer-King Patron gains a number of abilities tying into tyranny and oppression, with the ability to cast Command as a Bonus Action without expending a spell slot, causing targets to gain the Frightened Condition, and forcing those who attack them to re-roll successful attacks.

The survey for the subclasses goes live on August 28th.
I would like to see Dark Sun return as long as Psionics are under control.
 


It's going to be a tad jarring that the most evil beings on the planet apparently draw a line at something.

"I can excuse genocide but I draw the line at slavery!"
Not really. I don't think it's jarring for any normal people, because many of the most evil regimes in history haven't really been keen slavers, because they used serfdom and/or indentured servitude or corvee labour (that's another good one) instead. You don't have to weird-AF creepy pre-civil war USA-style slavery like Dark Sun 2E did (it didn't even do Roman-style slavery).

You need some kind of serious oppression but it doesn't have to be slavery specifically, particularly not the America-specific one they had before (Muls etc.).

Plus I can literally name plenty of regimes which did genocide but not slavery, but that would break the politics rules because it's still going on (and not just in one specific place either, there are others) so we can't do that
 



Right. It's almost like they want it to tank.
That seems a little dramatic.

I don't think having a short deadline will lead to less approval.

It will lead to less mechanical examination (which I suspect often means higher approval, not lower), but despite your Hot Take re: "all these suck", actually 3 out of the 4 seem solid and you haven't presented any reasoning for why you thought all four sucked. In fact only the Gladiator seems like a subclass which isn't actively decent, design-wise. Do you hate the themes or something? Fine if you do, aesthetics is aesthetics and individual, but that's not usually what people mean by "suck" when talking about subclasses (though not never either, c.f. the pre-change Purple Dragon Knight).
 
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I wish I could give my first impressions but after reading the first bit of the Druid my eyes are stuck and rolled into my head.

I'm typing this from memory.
I'd congratulate you for your touch-typing mastery but I guess you won't read it until you're back from A&E!

That said I'm not really sure what's wrong with:

Druids of the Circle of Preservation work tirelessly to conserve natural resources and restore places once ruined by greed and exploitation. Through a combination of conservation and restorative magic, Druids of this order shield and spread life across thel and. The most powerful members of this order can return vitality to barren fields, transforming wastelands into thriving wildernesses once more

It's a bit Captain Planet but like, a lot of Druid subclasses are and a lot of D&D subclasses are kinda Saturday morning cartoon. I don't think it's too wrong for Dark Sun so long as these guys are losing/hunted/etc.
 

Sure, I meant mechanics all the way. Hence my comments we can still tell good stories....

How sucking the life from a creature doesn't damage it is beyond me. Also, the whole point of defiling, for players, is having to make a choice about damaging the land, in a lesser evil or not way. For players.
With the understanding that all damage and status effects are temporary and the victim recovers in time, there are all kinds of mechanics that represent the draining of energy/life or enervation. It broadens the design space, and I like that. Examples include:

Hit Point loss due to damage
Hit Point Dice loss
Exhaustion
Death penalties
Lowering HP maximum
Unable to regain HP
Disadvantage and Status effects that make you worse/weaker.

As for your final point, it's not added because it isn't mechanical. I do miss ribbons for story and flavor, even if they took up space. Maybe they add a ribbon that non-creature plant life is destroyed in a radius that expands based on spell level?
 

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