Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

It appears a Dark Sun campaign setting book is coming out in 2026.
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Wizards of the Coast has released four new D&D subclasses for playtesting, all of which have heavy thematic ties to the post-apocalyptic Dark Sun setting. The four subclasses, released as "Apocalyptic Subclasses," include the Circle of Preservation Druid, the Gladiator Fighter, the Defiled Sorcerer, and the Sorcerer-King Patron Warlock. Although not stated outright, the Gladiator and Sorcerer-King Patron are explicit nods to the Dark Sun setting, set in a ruined world ruled by Sorcerer-Kings where gladiatorial fights were common.

The Circle of Preservation Druid creates areas of preserved land that grants buffs to those who stand upon it. The Gladiator adds secondary Weapon Mastery properties to their attacks, with bonus abilities. Notably, the Gladiator uses Charisma as its secondary stat. The Defiled Sorcerer can expend its hit dice to amp up damage to its attacks and can also steal the life of its targets to deal additional damage. The Sorcerer-King Patron gains a number of abilities tying into tyranny and oppression, with the ability to cast Command as a Bonus Action without expending a spell slot, causing targets to gain the Frightened Condition, and forcing those who attack them to re-roll successful attacks.

The survey for the subclasses goes live on August 28th.

 

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Christian Hoffer

Christian Hoffer

Look, I'm not the first to bring this up in this thread. The point is: in our current dystopian era, I don't think encouraging players to explore the fiction of being a mini-tyrant allied with an immortal tyrant is a good idea. Maybe it was fine back in 1991. But in 2025? It just feels ... gross.

Even if you go with "formerly allied with", the mechanics of the class don't mesh with that. The mechanics of the class scream "I am a tyrant and I want you do know it!"

"Using my tyrannical powers for good" is a weird take.

If you want to play an ex-templar who has seen the error of their ways, write that into their backstory and pick something else as your subclass to show that they've actually changed their ways.


EDIT: Yes, this is absolutely a hill I am willing to die on. Besides, I've already submitted my feedback. It's not like I can change it. I'm sure the pro-evil PC folks will drown out my feedback with their own, so ... 🤷

EDIT 2: I made the same comments in my initial post about the subclasses and just got 5 likes. Not sure why my opinion is only now proving more controversial.
I mean, I appreciaye your point here, yet is it that much weirder than the Fiendish or GOO Warlock...?
 

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Look, I'm not the first to bring this up in this thread. The point is: in our current dystopian era, I don't think encouraging players to explore the fiction of being a mini-tyrant allied with an immortal tyrant is a good idea. Maybe it was fine back in 1991. But in 2025? It just feels ... gross.
Sigh. You could make the same argument about the setting as a whole. That's the problem.

"I don't want this at my table" is all too often translated to "this shouldn't exist in the game at all."

One has nothing to do with the other.

Surprise: I don't allow evil PCs in any of my games, not even in Dark Sun. No one plays templars, no one plays slavers, etc. The few times players tested me on this their characters were made NPCs and I told them to make a good character or leave the table.
"Using my tyrannical powers for good" is a weird take.
Yeah. So is endless murder for the greater good...and yet that has been the core playloop of D&D since 1974.
If you want to play an ex-templar who has seen the error of their ways, write that into their backstory and pick something else as your subclass to show that they've actually changed their ways.
Sure. But your personal preferences shouldn't dictate what other people get to play.
EDIT: Yes, this is absolutely a hill I am willing to die on.
Awfully ridiculous to throw your life away over preference in an elfgame.
 

I don't like the fiend warlock either and don't allow them in my games. GOO warlock is more palatable as it can be played with just weird / alien vibes, not specifically pro-tyranny vibes.
Yeah, I get that, frankly. The Warlock as a Class has been fairly problematic in a lot ways to me, as qell: I appreciate that 2024 rules went out of their way to decouple the Warlock from being particularly indebted to the Patron, even if they derive power from them, with no takesie-backsides being a core metaphysical principle.
 



I am. It's a ridiculous turn of phrase regardless of how common the usage.
OK. Most turns of phrase are ridiculous really.


"I don't want this at my table" is all too often translated to "this shouldn't exist in the game at all."
I am arguing that it is not something anyone, in this day and age, should really want at their table, not just me. It's not a behavior anyone should be encouraging, even in make believe land.

Yeah. So is endless murder for the greater good...and yet that has been the core playloop of D&D since 1974.
Yes, that is something I've been mulling over for a few years now. Hollywood still glorifies violence as well, so it's not just D&D. I know there are non-violent games out there. Sometimes pretend violence can be therapeutic. I don't have a definite answer to this one yet.
 


Look, I'm not the first to bring this up in this thread. The point is: in our current dystopian era, I don't think encouraging players to explore the fiction of being a mini-tyrant allied with an immortal tyrant is a good idea. Maybe it was fine back in 1991. But in 2025? It just feels ... gross.
On the other hand, I really don't think that stigmatizing dark fiction will do any good in countering the current dystopian trends. In fact, if anything sanitizing fiction and making it impossible for people to write and do what they want is pretty on brand for the dystopian era, so maybe if you don't like that stuff don't play into it?

The whole discussion about the themes of Dark Sun is so weird.
 


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