Duskblade, arcane channelling

The most devastating use I can see for it is with vampiric touch. If all 3 attacks hit, your opponent takes 18d6 (6d6 x 3) damage with no save, ...

Vampiric Touch is not on the Duskblade's spell list. And I don't see how a duskblade can get this spell other than multi-classing. The character would have to be 18th level (13 duskblade/5 wizard) to pull this off.
 

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Thorindale said:
Vampiric Touch is not on the Duskblade's spell list. And I don't see how a duskblade can get this spell other than multi-classing. The character would have to be 18th level (13 duskblade/5 wizard) to pull this off.
It is on the the duskblade spell list on page 24 of the PHB II. The duskblade list near the end of the PHB II lists only the NEW spells from the PHB II that the duskblade gets.
 



Majoru Oakheart said:
Well, pretty much, the way I see it, that's their entire ability and flavour.

It's one ability that they get at 3rd level and improve at 13th level. How is that their entire ability and flavor?

They get no other powers, so all they do is run it, use a touch spell and hit an enemy with it over and over again.

You mean, no powers other than a ridiculous number of spells per day, two good saves, the ability to cast in armor, the ability to cast several cantrips as spell-like abilities, the ability to cast one or more standard action spells as swift actions every day, the bonus to overcome SR after you attack someone, or their fighter BAB?


Although, it DOES sound very ambiguous whether you can affect the same target multiple times in a round.

It really doesn't seem ambigous to me. Besides, if you want to use spells to do extra damage on every hit, just take the Arcane Strike feat.

Plus, if you CAN hit the same target more than once a round have good synergy with their Spell Power ability.

Or cast a spell on them as a Swift action after you hit them.
 

Caliban said:
It says every target, not every attack. So hitting the same target multiple times wouldn't do any additional damage from the spell, just from the weapon itself.
This is how I read the spell too. However, I could see where someone might rule it the other way. Hopefully it is rewritten to be more clear in an eratta someday.
 


Not as many spells as you might think.

Caliban said:
You mean, no powers other than a ridiculous number of spells per day, two good saves, the ability to cast in armor, the ability to cast several cantrips as spell-like abilities, the ability to cast one or more standard action spells as swift actions every day, the bonus to overcome SR after you attack someone, or their fighter BAB?

Heh, a friend of mine made the same mistake regarding their spells per day :) If you actually count, they are within one or two either way of a wizard (non-specialist) at any given level. You just see the big number 10 there on the table and naturally say "wow, that's a lot!" But since they only have 5 spell levels, it's really not.

The other stuff, spot on :)

I will probably be switching my character over to duskblade, it's going to be very interesting to see how it works in play. I have gone from thinking it's likely overpowered to being fairly impressed with the balance - I hope the pendulum doesn't swing back the other way :)

Rob
 

Question said:
I dont see the 13th level improvement very important then, seems fiarly situtional and needs lots of feats to do it at all.

If by situational you mean "more than one opponent in melee range" then it's situational. What feats do you need to do it? If my duskblade is in melee with 3 enemies, I pick a touch spell, attack all 3 of them, and if the attacks hit he just cast one touch spell that affected 3 opponents. Look at it as a very mini AOE.
 


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