JiffyPopTart
Bree-Yark
So, my paladin bit the big one (for the third time in 8 levels) in or game session this week and I need to create a new character.
The original build for the paladin was to spend all my resources to get him high defenses. I ended up with ARFW values of 25/22/20/21. While those were by far the best in the party, they never really seemed to do the trick. I could avoid AC attacks what seemed to be a decent number of times, but the other three defenses seemed to get hit as much as everyone else.
So, I have determined that trying not to get hit is not the best way to live a long life in 4e combat.
My current idea for a character is a dwarven battlerager. Forgoing any attempt to avoid getting hit, I am instead sinking all my resources into generating massive amounts of temporary hit point to offset my getting blasted by everyone. I ended up with 84HP, 10 temporary hit-points every tiime I get hit in melee or with close attacks, and 17 healing surges at 24 points apiece. Sprinkle in magic items and power choices to grant more temporary hit points and/or give me extra healing in battle and I seem to have a massive stack of HP waiting to be carved into.
So, if anyone has already gone down this road...how did it work?
I can see the biggest drawback is that the to-hit numbers aren't very stellar (with only a 16 STR) but the damage on the hits is really good (+11/2d6+15 for most) which compares decently with the paladins (+14/1d8+6).
DS
The original build for the paladin was to spend all my resources to get him high defenses. I ended up with ARFW values of 25/22/20/21. While those were by far the best in the party, they never really seemed to do the trick. I could avoid AC attacks what seemed to be a decent number of times, but the other three defenses seemed to get hit as much as everyone else.
So, I have determined that trying not to get hit is not the best way to live a long life in 4e combat.
My current idea for a character is a dwarven battlerager. Forgoing any attempt to avoid getting hit, I am instead sinking all my resources into generating massive amounts of temporary hit point to offset my getting blasted by everyone. I ended up with 84HP, 10 temporary hit-points every tiime I get hit in melee or with close attacks, and 17 healing surges at 24 points apiece. Sprinkle in magic items and power choices to grant more temporary hit points and/or give me extra healing in battle and I seem to have a massive stack of HP waiting to be carved into.
So, if anyone has already gone down this road...how did it work?
I can see the biggest drawback is that the to-hit numbers aren't very stellar (with only a 16 STR) but the damage on the hits is really good (+11/2d6+15 for most) which compares decently with the paladins (+14/1d8+6).
DS