D&D 5E Dwimmermount [IC]


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GreenKarl

First Post
GM: Its a DC10 Strength (Athletics) check with a rope. If you help each other you have Advantage. Corwin can make an Intelligence (Arcana) check if he wants also
 

SunGold

First Post
"Where?" Shara says, startled. Corwin's description immediately caught her attention, because Toby said his friends had been killed by horned devils.

After a moment she gives up trying to spot it and ties a rope to a tree near the crater's edge. "This may be one of the creatures who sacrificed Toby's friends--they were horned, too. If it is, we can't leave it here to hurt others."

She holds the rope out to her companions, offering her help--and Pelor's--down the cliffside."Watch over us, Sun-Father," she says with a nervous glance up at the sun.

OOC: Shara will go last so everyone can take Guidance + advantage for help.

Athletics: 2D20.HIGH(1)+1D4-1 = [7, 13]+[3]-1 = 15

[sblock=Mini stats]HP: 33/33
AC: 17

Spell slots: 1st: 4/4, 2nd: 2/2

Spells prepared: Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Protection from Evil and Good, Shield of Faith, Cure Wounds, Healing Word, Inflict Wounds, Prayer of Healing

Channel Divinity: 1/1
Warding Flare: 3/3

Inspiration: 3

HD: 3/3 (d8)[/sblock]
 



GreenKarl

First Post
The climb down into the pit is slow but everyone makes it without too much trouble, except that the rope will have to be left behind as there is no way to retrieve it from down at the crater floor. Down below the heroes can see that while many of the buildings suffered extensive damage at sometime in the past, they are mostly still standing and look moderately structurally sound... at least most of them down. Strange grey and purplish plant life has cover much of it through but various entrances can be seen through the growth.

There are also a number of strange looking statues of cloaked humanoids figures armed with thin swords throughout the area (both standing and fallen over and partially destroyed). As with the buildings most are covered in thick plant growth that obscure much of their features.

As Corwin was climbing down he was wracking his brain to remember if he had every heard of such a creature as he saw and the closes he came was a type of forest dark fey called a Reaver. They were unnatural trickers who also collected the blood of their victims in clay jars that they buried within the lairs, which were normally caves.
 

TallIan

Explorer
Magen Brigward, Fighter 3

"Weird." Magen remarks, looking around the area from the bottom of the wall. "Looks like you might get thet fight soon Lucious. Though I suggest we proceed with caution, if they have been watching us they may have set traps. Hunter, are you willing to scout ahead - not as far as last time - just far enough that we don't all walk into a trap."

EDIT: forgot this: Perception roll: 1D20+1 = [1]+1 = 2 for all the good its doing

[SBLOCK=Mini Stats]
Magen Brigward
Passive Perception: 11
AC: 17 (19 with shield)
Initiative: +0
HP: 36/36 (HD: 3/3d10)

Offense:
Longsword: +5 5ft 1d8+3S
Longsword (2hnd): +5 5ft 1d10+3
H. Crossbow: +2 150/600 1d10P Heavy, Two handed, Loading
Shield Bash: Bonus action +5 contested roll vs athletic or acrobatics
Manoeuvre Save DC: 13

Second Wind: 1/1
Action Surge: 1/1
Superiority Dice(d8): 4/4
Inspiration: 2
Healing Potion: 1
Bolts: 36[/SBLOCK]
 


eayres33

Explorer
Hunter shook his head, “That sounds like a delightful little creature, may have to try to catch it and make a pet of it.”

“Yeah sure thing Magen,” Hunter says as he puts the hand on the hilt of his rapier, “sounds like a plan, just stay close, once we get in, I want to check out some of these statues first.”

Hunter walks over and kneels over one of the fallen statues studying its features.


OOC:
History check: 1D20+4 = [11]+4 = 15

AC 15
HP 28/28
Spells none used
 

Thateous

Explorer
Lucious summons his halberd and gives a big toothy grin. "I hope there is more than one of these things."

OOC: This creature is the reason I stopped playing rogues back in 3.5e
 

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