D&D 5E Dwimmermount [IC]


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SunGold

First Post
The dense tangle of dead greenery made the going difficult, but Shara was well-rested and in good spirits.



[sblock=Mini stats]HP: 33/33
AC: 17

Spell slots: 1st: 4/4, 2nd: 2/2

Spells prepared: Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Protection from Evil and Good, Shield of Faith, Cure Wounds, Healing Word, Inflict Wounds, Prayer of Healing

Channel Divinity: 1/1
Warding Flare: 3/3

Inspiration: 3

HD: 3/3 (d8)[/sblock]
 


GreenKarl

First Post
GM: Just rolling for Megan to keep things moving... Con save: 1D20+4 = [12]+4 = 16


While the journey had been tiring, the heroes were able to overcome any lingering fatigue that they might have otherwise faced in their journey so far. After notices the strange stillness and waiting for a few moments where nothing happens, the heroes push forward. Then the ten minutes later they find themselves on the edge of a crater! The ground dropping off so suddenly that the lead hero pushing his way through almost fell in but was able to pull back at the last second.

The crater-like pit is at least a hundred yards across with sharp jagged rocks pierced here and there by strange mutant looking vegetation. At the bottom of the pit, some twenty yards down appeared to be the ruins of a large castle like town or small city. It was hard to make out to many detail of the ruins as they were partially obscured by thick ivy like vines and weeds, but they appeared to have a very alien and unwholesome appearance to them.

In fact the whole area had a strange alien feeling. Like whatever these ruins had no right to exist in the world...
 

SunGold

First Post
Shara looks around for signs of danger, but she's too unsettled by the alien landscape to notice much.


[sblock=Mini stats]HP: 33/33
AC: 17

Spell slots: 1st: 4/4, 2nd: 2/2

Spells prepared: Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Protection from Evil and Good, Shield of Faith, Cure Wounds, Healing Word, Inflict Wounds, Prayer of Healing

Channel Divinity: 1/1
Warding Flare: 3/3

Inspiration: 3

HD: 3/3 (d8)[/sblock]
 


GreenKarl

First Post
Shara notices nothing that would cause her sense of forbidding... Corwin sees nothing at first either when suddenly down in the pit he spots an horrible horned creature within the pit staring back up at him! It is there only a second, staring up at the party through a gap in some of the rubble. When the rogue notices it the creature darts back and disappears down a tunnel...

[sblock=What Corwin sees] ForstThing.jpg[/sblock]
 


SunGold

First Post
OOC: What sort of climb DC would we be looking at if we tied a rope to a tree?

Trying to decide whether to use my inspiration on this. 20 yards is a long way to fall.
 

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