Dynamic Visualization (or skinning on the fly)

If you don't think about such things, then using your powers becomes just another mental Nintendo button-mash.

And in case anyone really thinks the video game mind set has that much to do with it <user error>I knew people who rolled the dice and said "I attack it with my sword" </user error> back in 1e... same problem just one button.(next to no vid games in existance).
 

log in or register to remove this ad

Personally, in 3.5, I was all about describing my attacks different every time. I loved having the freedom to have my character do whatever the heck I could imagine, as long as it didn't change the mechanics. In 4e, however, I somehow find it hard to do so. I think it has to do with the fact that so many attacks involve moving your opponents- which I, outside of magic, find hard to envision. Also, I've been playing a purely martial character (Fighter) for most of my 4e time, so I guess that could be a part of it.

Anyway, I picture Tide of Iron like this: The enemy takes a swipe at you, which you easily catch on your shield- and while his guard is down, you bring your weapon down on him so hard, he stumbles back. You then can choose whether to jump forward into the opening or not.
 

Personally, in 3.5, I was all about describing my attacks different every time.
I really dont see why it would be any different now and that is the point of this ...
I loved having the freedom to have my character do whatever the heck I could imagine, as long as it didn't change the mechanics.
They gave explicit in the players hand bood directions to do that in 4e
In 4e, however, I somehow find it hard to do so. I think it has to do with the fact that so many attacks involve moving your opponents- which I, outside of magic, find hard to envision.
been fighting flat footed?

In some cases you imbalance them and they stumble to the new location though a shield smash pushing attack which moves an opponent by 5 feet is not a big deal thats a lunge and really only a couple strides... Blunt attacks are going to convert more momentum into motion and imbalance than the edged ones.

Most of Martial "moving your opponent" is a deception where you get them to move where you want them. And most people under estimate the amount of deceptions used in a fight.
Why do the deceptions work... Fighting is never as flat footed as people seem to think.. and its easy to loose track of your absolute position when focusing on your relative one... and your timing... and trying to figure out the adversaries plans and formulate ones of your own .... you are dancing with them and sometimes one or the other takes the lead.

Foot work lure is rather like certain running back moves in football where you give them an apparent opening to get you... ie give em bait then take it away... and they can't resist the temptation, at first they think they have you but its really you that have them.

In fencing/duelling there is a lot of circling around (shifting) especially by the one who thinks they might have better mobility... this is usually to gain a better opening to attack and hopefully break their adversaries timing... but if there is potentially hazardous environmental features snookering them on to those will come in too.

We sit and look at pieces on a playboard and its obvious where things are... and where they are moving to... but with a battle its a swarm of motion... not clean at all from the inside. And people aren't neatly taking turns

Warlords tactical ability relates to being masters of the fog of war they not only see there own little dance but the whole ball room... and That confusion about where you are exactly ? well they don't get it nearly as much - They also seem to have an easy knack at communicating with their allies with both gestures and words they become conductor.

In any event I am also more used to free form positioning than 4e encourages.

If you are playing martial types especially the Fighter this thread is really for you.. its about imaginative variations that fall within the at-wills.. I have been updating the first post as we go along.
 

And in case anyone really thinks the video game mind set has that much to do with it <user error>I knew people who rolled the dice and said "I attack it with my sword" </user error> back in 1e... same problem just one button.(next to no vid games in existance).

There have always been people with little-to-no imagination. Video games tend to reward it though.
 

And for martial powers users

Crushing Surge.
effect a succesful attack induces or is tied to a gain in temporary hitpoints

Battle Joy: The grin on his face is absolutely disconcerting if you compare it to his normal demeanor... he enjoys the fight, putting a weird emotional investment in his attacks his successes floods him with false energy.

Warriors Mind or Battle Trance He calls it focus, I call it self hypnosis tied to the motion and perfection of the form of his blade... In this state he can ignore considerable pain. Each success with the weapons moves pulls him deeper into this state.

Gloating: Their hurt makes you feel better honest... an emotional vampire, it is easier to ignore your wounds if the enemy is hurting too.
 
Last edited:

And for martial powers users

Crushing Surge.
effect a succesful attack induces or is tied to a gain in temporary hitpoints

Battle Joy: The grin on his face is absolutely disconcerting if you compare it to his normal demeanor... he enjoys the fight, putting a weird emotional investment in his attacks his successes floods him with false energy.

Warriors Mind or Battle Trance He calls it focus, I call it self hypnosis tied to the motion and perfection of the form of his blade... In this state he can ignore considerable pain. Each success with the weapons moves pulls him deeper into this state.

Gloating: Their hurt makes you feel better honest... an emotional vampire, it is easier to ignore your wounds if the enemy is hurting too.

Those almost make them feel like well they ought to be spammed...here
is a little more situational

I love it when a plan comes together! That move you have been trying out in practice or that maneuver your teacher taught you years ago... finally made itself worth while.. now that is outright invigorating.

Vengeance requited: the enemy truly is evil and the buoying satisfaction you feel over bringing them just a touch of justice really shouldn't make you feel guilty should it?
 
Last edited:

If you have some monster in your background or are simply cursed perhaps.. you gain power from blood.

Blood Splatter:
There blood splatters on your skin even just a drop and its energies seep into you restoring you in ways even you find a bit frightening. Perhaps its just psychological... you feel your own blood pumping faster in response.

Perhaps you had a close call with a vampire just recently... you use it this way just once or twice to freak out the other players ;)
 
Last edited:

Perhaps I should have called this thread dynamically visualizing fighter at-wills. Though with that last one ... magic is 'ahem' bleeding in.
 

Rising Hope: A successful attack hits home and you realize it isn't hopeless we really can win this fight... - use when you are up against bad odds or behind in the fight. (if this were a Paladins move would it be real hit points instead of temporary ones?)
 

Blood Thirsty: Describe it this way after your opponent is bloodied ... the likelihood of seeing real blood, heightens your will to continue the fight.

Emotions harnessed to help you forget and ignore pain associated with success with an attack are the meat and drink of the "invigorating" keyword.
 

Remove ads

Top