[e20 PF] And with strange aeons...

"I was simply stating an appropriate response should they attempt to double-cross us. Of course I do not intend to start hostilities."

OOC: This, btw, is not stuff I do in real life.
 

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"Right so we take them the dagger, lets move. The sooner we have new equipment the sooner our defenses - oft aided by a good offense - are bolstered." Thadeius rises and leads the group to the Unseeing Eye, presenting a portion of the daggers, and waiting for the group to receive their payment before handing over the rest. "Further more I suggest we all chip in for a Lord's Banner of Victory, for 12,500gp each it - 75,000gp total - it will give us all a substantial boost in both combat and defense."

[sblock=Lord's Banner Victory]
Source: Advanced Player's Guide
Aura moderate (various schools); CL 10th
Slot none; Price 75,000 gp (victory); Weight 3 lbs.

Description
A lord's banner is a cloth flag or standard, typically at least 2 feet wide and 4 feet long (though some are up to twice that size), meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect when not mounted properly or when laying on the ground. It normally depicts the insignia or heraldic symbol of a particular noble.
A lord's banner may be carried (on foot or mounted) or planted. In the latter case, the banner does not need a bearer, but if it is toppled or touched by an enemy, it loses its effectiveness until reclaimed and replanted by allies of its owner.


Victory: Allies of the owner of a lord's banner of victory gain a +2 morale bonus on attack rolls, saves, and skill checks for as long as they can see the banner.
[/sblock]

"I will take 169,000gp* in diamonds, the most powerful bracers of armor (+8 64,000gp), a pearl of power 9th (81,000gp), a pearl of power 7th (49,000gp), a metamagic rod of greater maximization (121,500gp), and a rod of lesser extend spell (3,000gp). As well my part in a Banner of Lordly Victory that should account for my share."
 
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OOC: re: bracers of armor
those don't stack with actual armor, right?
if not, sould you use a +1 as a base, but unused, then add a total of +7 for other effects?
 

OOC: They do not stack with regular armor sadly, I usually think they are a bad deal and stick with Mage Armor, but with this amount of cash...


PFSRD said:
Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning.
 
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Xanfire enters the room, and speaks with those around him. " I have much to tell you about my meeting at the temple. Let us walk and talk. We should get our supplies from the Unseen Eye"

[sblock=Added Spells]
Level 2: Shield of Faith(Extended), Resist Energy
Level 3: Magic Vestment, Magic Vestment
Level 4: Spiritual Ally
Level 5: Extended Greater Magic Weapon
Level 6: Blade Barrier, Quickened Spiritual Weapon
Level 7: Destruction, Ethereal Jaunt
Level 8: Storm Bolts, Dimensional Lock
Level 9: Heal Mass, Miracle

To Buy from Temple:
Spell Focus for Holy Aura(500gp), Diamond dust for Miracle (25,000gp), Destruction Spell Focus(500gp)
Total: 26,000gp

To Buy from Unseen Eye:
Winged Boots: 16,000
Banner of Victory: 12,500
4 Spell Pearl of Power x2: 280,000
Orange Ioun Stone: 30,000gp
Dusty Rose Ioun Stone: 5,000gp
Pale Green: 30,000gp
Gate Spell Component: 10,000gp
Diamonds: 90,500gp
Total: 474,000 gp

[/sblock]
[sblock=Xanfire Quick Stats]
HP 259
AC: 31/ T: 18/ FF 28
Init: +3 / CMB: +24 / CMD: 47
Fort: +22 / Ref: +14 / +27

Evil's Bane: +1 Ghost Touch/Holy/Spell Storing (Dispel Magic) (GMW: 40hrs) +26/+21/+16 1d8 + 9
AC: 31 (10 + (9 + 1) + 3(2 Shield +1 Feat) + 3 Dex + 5 Natural)

Evil's Bane: =1 Ghost Touch/Holy/Spell Storing(Dispel Magic)
Light of Iomedae: Inactive

Divine Bullwark: +1 Ghoust Touch Determination
Divine Protection: MWK Mithril Shield

Divine Presence: 16 Rounds Remain
Aura of Menace: 20 Rounds
Touch of Good: 13 Uses
Touch of Glory: 12 Uses

1x: Breath of life < 0HP; Granted by Armor

Spells Prepared(4/7/7/6/6/6/6/5/5/5, +1 slot 1+ for Domains DC 20+ Level CL 20)
0 Detect Magic, Stabilize, Light, Create Water
1 Divine Favor(d), Bless x3, Divine Favor x1, Protection from evil x2, Comprehend Languages
2 Bless Weapon(d), Blessing of Courage and Life, Lesser Restoration x2, Spiritual Weapon, Weapon of Awe, Shield of Faith(Extended), Resist Energy
3 Prayer(d), Prayerx2, Wind Wall, Dispel Magic, Magic Vestment, Magic Vestment
4 Magic Vestment (Extended), Holy Smite(d), Divine Power, Blessing of Fervor, Spiritual Ally, Death Ward, Spiritual Ally
5 Greater Magic Weapon(Extended) , Righteous Might(d),Quickened Divine Favor, Quickened Bless, Cleanse, Breath of Life, Extended Greater Magic Weapon
6 Undeath to Death(d), Dispel Magic (Greater), Heal x2, Quickened Spiritual Weapon, Blade Barrier, Quickened Spiritual Weapon
7 Holy Sword(d), Restoration (Greater), Quickened Prayer x2, Destruction, Ethereal Jaunt
8 Holy Aura(d), Quickened Divine Power, Quickened Spiritual Ally, Quickened Blessing of Fervor, Storm Bolts, Dimensional Lock
9 Gate(d), Heal Mass, Quickened Cleanse, Quickened Righteous Might, Heal Mass, Miracle

[/sblock]
 
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"Sure you don't want to talk in here? It's got a little alarm if someone tries to scry," Thorn says. "Cost a pretty penny, so I like to get use out of it when I can."

She shrugs. "Otherwise, if we're going, I'm ready. Definitely need some heavier weapons and gear to fight these things. Sooner the better."
 

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