[e20 PF] And with strange aeons...


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oooc: that means look at the "knowledge arcana" ooc above.

Okay, you guys have been quiet, so I'm moving this along: the party gets all their magical treasure and sits in the secret base for some time. Malacarus and Hedron discover exactly what they remember about "Astral Books", and decide to share it with the party.

In short: some tomes are so "primal" that their true form exists on the Astral Plane, with physical copies made by seers throughout histories being transcriptions of the original, Astral version.
It sounds like the Astral Necronomicon would be a version of this: a powerful tome with the source of the knowledge on the Astral Plane.

You should go to the Astral Plane, find the tome, and learn more about the foes you'll fight; and maybe how to stop them.

The party, now super-charged with their new suite of items, has a chance to test themselves once more against the world. What horrors, however, could they face in the Astral Plane?
 


Thadeius ponders for a time before saying, "I would like a day to prepare, and then I can get us to the Astral Plane - I am sure I am not the only one - so unless any of you need longer I suggest we make out preparations and reconvene at Thorn's two hours after dawn on the day after tomorrow."
 


Malacarus replies "I could use a day to prepare as well. I shall write these new spells into my book, then we can go to the astral plane. I presume you'd all prefer the fuzzy, happier magic of Thud over there, rather than my magic "tainted" by your "moralities" of your gods" replies the drow, waving dismissively at the abjurer.

ooc: I'm just going to take 10 on the spellcraft checks, and assume I went over the scrolls with the "magic shop guy". Spellcraft 43.

Next, before Mal has rested, he will then cast contact other plane, asking the following questions to a greater deity (and taking 10 on the int check for a total of 18 - enough to not go insane:

[sblock=contact other plane]
1) Which spell in my spellbook would be the most valuable spell (in terms of ensuring my survival) to prepare for my journey to the Astral Plane?

2) Which spell in my spellbook would be the second most valuable spell (in terms of ensuring my survival) to prepare for my journey to the Astral Plane?

3) Which spell in my spellbook would be the third most valuable spell (in terms of ensuring my survival) to prepare for my journey to the Astral Plane?

4) Which spell in my spellbook would be the fourth most valuable spell (in terms of ensuring my survival) to prepare for my journey to the Astral Plane?

5) Which spell in my spellbook would be the fifth most valuable spell (in terms of ensuring my survival) to prepare for my journey to the Astral Plane?

6) Which spell in my spellbook would be the sixth most valuable spell (in terms of ensuring my survival) to prepare for my journey to the Astral Plane?

7) Which spell in my spellbook would be the seventh most valuable spell (in terms of ensuring my survival) to prepare for my journey to the Astral Plane?

8) Which spell in my spellbook would be the eighth most valuable spell (in terms of ensuring my survival) to prepare for my journey to the Astral Plane?

9) Will I or my temporary companions, the Broken Eagles, be ambushed on the Astral Plane?

10) What is the most powerful enemy we will face on the Astral Plane?
[/sblock]
 


Thadeius retires to a rope trick to rest and prepare his spells then creates a Magnificent Mansion and in its great hall casts four wishes in succession increasing his constitution greatly. He carefully attaches the Lord's banner to his rod of ultimate quickening.

Then he recasts his contingent Mislead, and then casts a permanent see invisibility upon himself.
 

Mal's questions: hah! Um, let me go start a thread...

Thad: sounds good. don't forget to age yourself sufficiently, and alter your stats accordingly.

Scott: ? what spells? Or do you mean one-word answers to Mal's question regarding arguable, arbitrary "best" spells?

Everyone Else: Let me know.
 

ooc: sorry. Dealing with day 6 bof a tooth ache.

plans:
-a whole day to do something-

Spells Prepared:
level 1
Hunter's Howl; Gravity Bow; Ant Haul; Resist Energy; Resist Energy; Glide

level 2
Stone Call; Chameleon Stride; wind wall; Protective Spirit; prot fm energy

level 3
Darkvision; water walk; cure mod.; Neutralize Poison

level 4
Commune with Nature; Blessing of the Salamander; Bow Spirit; Cure Serious
 

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