[e20 PF] And with strange aeons...

The physical attacks strike the creature with firm yet disappointing impacts, as the shell of the creature absorbs much of the damage; it is surpassingly clear now that the shell is made of adamantine. The rest of it doesn't seem to take the normal damage from the enchantments upon the warrior's blade or the bow, though it is certainly somewhat the worse for wear: black ichor is spat from its mouths, and some light charring covers its skin.

Likewise the spells have less than the intended effects. The creature screams as the disintegrate spell hits it, but it is still in one piece after being struck. The banishment then takes affect, but while it seems to vibrate in space, the Emissary remains in place after the attempt ends... leading you all to question what this thing is.

Malacarus attempts his spell... like the banishment effect, the petrification starts to work but as the surface of the mouths begin to turn to stone, the effect is reversed.

It is in some pain, one of the mouths coughing up ichor, while the others speak.

How very... disappointing.


With that the creature begins to expand and change, its entire body shifting forms. It is clear that you'll each be crushed if you don't flee the room immediately!

OOC: Okay everyone, roll some REFLEX saves to get the heck out of the way. If not, you're taking some crushing damage as this thing gets BIG.

Sorry for the delay. I'm back and ready to go.

At the end of this round, the Emissary will be pretty large. It looks like it's going to explode the top of this tower and anything in its way. Yay, my first 20th level PF fight!
 
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OOC: What about the enervation? Did that do anything?


Malacarus snarls in anger, flinging himself backwards out of the room and grabbing his backpack, which the Eagles so carelessly left by the door. Focusing his will, he snarls an invocation and images of him spring up from nowhere. His second invocation looses another blast of shadow lightning, similar to the first. "I do hope your sudden increase in size isn't merely a crude attempt to rectify other...anatomical...problems?"

[sblock=OOC]
Quickened mirror image, followed by an enervation.
[/sblock]
 
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The invisible Thadeius and his illusory double fly away as swiftly as they can and then turn back upon their foe and blast it with two more black rays, which both appear to shoot from the double as it bellows, "Tsud ot tsud sehsa ot sehsa! Tsud ot tsud sehsa ot sehsa!"

OOC: Using a charge of the Rod of Ultimate Quickening to do this, charges now stand at 3/2/2.

 
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Gerhard swings once again at the emissary, trying to get his sword between it and himself while throwing himself backwards out of the room.

[sblock=Actions]Standard: attack emissary
Move: Get the hell out, hopefully before being crushed.

BTW: Gerhards attacks ignore 10 point of DR.[/sblock]
 
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Taking a quick look to see if any of the spells have worked on the rapidly growing creature, Xanfire turns and runs out of the the room.

[sblock=Actions]
Full Round Action: Withdraw

[/sblock]
 

As soon as Hedron is safe, he will turn to see if he can get a shot off on the 'emissary'. He reaches into his quiver and an Adamentine arrow seems to move to his grasp.

special notes:
adamentine arrow
gtr vital strike should be +1 damage from point blank shot
base att roll is possible crit
+4 to crit confirm from Feat: crit focus
damages include point blank on crits

other attack and damages may apply if this is a favored enemy as undead or evil outsider.
by the way, that is like 96 points of damage.
 
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OOC: Enervation... well, you hit him with it, let's leave it at that.


Thadeius and others who took actions: that was its action this round. Unless you have an ability to make attacks during a Saving Throw, those will need to be part of your actions next round. I'll let you save the rolls, though. (I get the feeling Thaddeius' disintegrate spells are going to be, erm, pretty intense with all those damage dice. Wow, I am worried about the villains in this high-level game!


I'd like all spellcasters to please roll Spell Resistance on every single spell cast during this campaign. Just assume it's something every creature could possibly have. You don't need to roll for each creature in a group or a swarm (yikes) but you do need to roll once per spell.

That's what, a caster level check? 1d20+CL? Or 1d20+spell level +int?


Also: I don't understand negative levels in a way that's useful. Like, um, my house rule up until now has always been a temporary or permanent (until removed) -1 per level to all checks (so for the enervation he'd lose 1d4 levels, which translates to -1d4 to all checks until the penalty is removed somehow). I played a cleric at GenCon 2005 (with the Necromancer Games guys), and got hit by some undead, and from then on I couldn't cast restoration as they had negative levels mean "you are now lower level". While that works for characters (and one of the reasons I ask players to keep each of their character sheets as we game), it doesn't make sense for monsters, especially ones I make. (What do I do to a templated fiendish minotaur, scrap the template? What, he stops having had a succubus mother?!)

I ask you, gentle players, for help with these rules/clarification. 100xp to the first to post! :D



The creature expands, growing exponentially. The walls surrounding it crumble like so much gingerbread, chunks flying over the fortress walls and over the edges of the flying island.

Several of the party, including Malacarus, are caught by the expanding body. Luckily none are slain outright, but the force of the impact is enough to seriously injure them. Once shoved through the shattering stone (broken up by the thing first, so the party is not killed), they are unceremoniously dumped off the sides of the shattered tower to fall to the courtyards 100 feet below.

OOC: The DC was 33 to avoid its growth attack, so that means Malacarus and ... and ... are affected.

34 Damage each +10d6 falling (roll: 42! so 34+42 = 76 damage this round! I don't use sudden death rules on player characters, no worries).

Unless they get rescued or have something to make them fly/reduce falling damage.


Now the Emissary is truly colossal in size, with a sea of waving tentacles holding it up made of some sort of supple metal or stone; the tentacles are grappling the tower, breaking chunks of stone, and threatening all how approach the creature.
It is perched upon the very top of the tower, roaring and wild, its three fanged mouths dripping gore. As well, each of the mouths have glowing runes floating at the backs of their throats. The spell-casters recognize this, as clearly the creature is able to cast spells!


NEXT ROUND!
 
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OOC: so the attacks of our characters will be saved for this round, then?

Also, is tyhis creature an outsider evil? Just trying to keep the bookeeping right.
 

OOC: Thadeus will stick with his actions - I think we were mostly assuming that its expansion was its actions and thus giving our actions for the next round. I'll add in SR rolls - note Thadeus has +27 to his SR check, since he has invested 2 feats, has +2 for being an elf, and has a cl of 21 due to an item.


OOC:
Negative levels are pretty easy knock off 5hp, and give it -1 to hit, to all saves, to all skill checks, and to caster level (for spells or spell-like abilities) per negative level. You no longer need to worry about spell casters loosing the ability to cast spells, or loosing prepared spells, etc. Another reason to love PF.


[SBLOCk=Negative levels PFSRD Quote]
PFSRD said:
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.
[/SBLOCk]
 
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