[e20 PF] And with strange aeons...

[sblock=ooc]
OOC: Enervation... well, you hit him with it, let's leave it at that.

Also: I don't understand negative levels in a way that's useful. Like, um, my house rule up until now has always been a temporary or permanent (until removed) -1 per level to all checks (so for the enervation he'd lose 1d4 levels, which translates to -1d4 to all checks until the penalty is removed somehow). I played a cleric at GenCon 2005 (with the Necromancer Games guys), and got hit by some undead, and from then on I couldn't cast restoration as they had negative levels mean "you are now lower level". While that works for characters (and one of the reasons I ask players to keep each of their character sheets as we game), it doesn't make sense for monsters, especially ones I make. (What do I do to a templated fiendish minotaur, scrap the template? What, he stops having had a succubus mother?!)
OOC:

On the subject of negative levels: The negative levels from the pathfinder srd:
For each negative level a creature has, it takes a cumulative –1 penalty on:

* all ability checks,
* attack rolls,
* combat maneuver checks,
* saving throws,
* and skill checks.

In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equals or exceeds its total Hit Dice, it dies.

A creature with negative levels receives a new saving throw to remove the negative level each day. The DC of this save is the same as the effect that caused the negative levels.

Basically, -1 to checks, saves, combat maneuvers, etc, its hp is reduced by 5 per negative level, and any level dependent variable is lowered by 1 per negative level (i.e. a 20th level wizard would treat his spells as though they were cast by a level 19 caster). If its amount of negative levels are equal to its HD, it dies. You don't need to get rid of a template, it works solely on Hit Dice.

And I just realized they were nerfed from 3.5.

Oh BTW, there's a new player in the OOC thread. Dunno if you want to include him.

Malacarus is at 98/140 hp.
[/sblock]

Malacarus falls. I think I broke something. He then casts the spells he would have cast until he was rudely interrupted.
 

log in or register to remove this ad

As the monstrous thing expands, Thorn does the expedient thing and leaps out the window, deftly grabbing onto the sill outside and using it to hold herself up as she starts to climb up to the top of the ramparts...unfortunately, she hadn't counted on the tower not being able to contain the beast. When the stone and mortar gave way, there was nowhere to go but down!

And so, groaning as she gingerly sat up from the flagstones far below the tower's top, the rogue rubbed the back of her black-haired head and grimaced as she looked skyward at the waving tendrils of the beast.

"I must be getting too old for this."

Her hand dipped into her magic pouch, and pulled out a small square of rolled up carpet with tasseled fringes and rich colors in dizzying designs. She flicked it with her wrist as she tossed it, causing it to unroll...and as it went flat it stopped falling mere inches above the ground and hovered there. Waiting.

Thorn stepped onto the carpet and looked at her long-time adventuring companions.

"Any ideas for how to fight this thing, or do we go with 'the usual'?"
 
Last edited:

[sblock=Actions]
Note: Bless was cast before we got pushed out of the room. I don't think anyone was including that.
Standard: Channel Energy to heal those who fell, Exlcuding the Emissary from the burst
Move: Stand up
Swift: Quickened Spiritual Weapon
Effected by: Bless
[/sblock]
Landing on the ground had hurt him more than usual, and thinking that everyone else is probably worse off, Xanfire stands up and starts chanting:

Those of us who stand together shall remain strong together

A healing light issues forth from the cleric, healing those around.

Waving his hand, Xanfire then says

I summon you, sword of the Light. A sword like object then appears above the Emissary, and attempts to stab into it.

[sblock=Xanfire Quick Stats]
HP 259
AC: 45/ T: 18/ FF 42
Init: +3 / CMB: +24 / CMD: 47
Fort: +22 / Ref: +14 / +27

Evil's Bane: +5 Ghost Touch/Holy/Spell Storing (Dispel Magic) (GMW: 40hrs) +31/+26/+21 1d8 + 14 (Bless)


1x: Breath of life < 0HP; Granted by Armor

Spells Prepared(4/7/7/6/6/6/6/5/5/5, +1 slot 1+ for Domains DC 20+ Level CL 20)
0 Detect Magic, Stabilize, Light, Create Water
1 Divine Favor(d), Bless x3, Divine Favor x1, Protection from evil x2, Comprehend Languages
2 Bless Weapon(d), Blessing of Courage and Life, Lesser Restoration x2, Spiritual Weapon, Weapon of Awe, Blank Spots x2
3 Prayer(d), Prayerx2, Wind Wall, Dispel Magic, Blank Spots x2
4 Magic Vestment (Extended), Holy Smite(d), Divine Power, Blessing of Fervor, Spiritual Ally, Death Ward, Blank Spot
5 Greater Magic Weapon(Extended) , Righteous Might(d),Quickened Divine Favor, Quickened Bless, Cleanse, Breath of Life, Blank Spot
6 Undeath to Death(d), Dispel Magic (Greater), Heal x2, Quickened Spiritual Weapon, Blank Spots x2
7 Holy Sword(d), Restoration (Greater), Quickened Prayer x2, Blank spots x2
8 Holy Aura(d), Quickened Divine Power, Quickened Spiritual Ally, Quickened Blessing of Fervor, Blank spots x2
9 Gate(d), Heal Mass, Quickened Cleanse, Quickened Righteous Might, Blank Spots x2
[/sblock]
 
Last edited:

OOC: just to make sure i understand, those of us that made the reflex save are like where , in the stairwell?
 

OOC: Scott: Actually, we don't have a map per se. I figure you'll have some options for where you could be if you made your save:

1) in the air thanks to magic
2) in the stairwell
3) I imagine the meeting room is a tower that's ringed by some battlements, so guards can surround the room or other protections can be there. You could have escaped out, say, windows and are standing on the battlements, let's say 15 feet below the room.
4) on the ground below, as you're Epic and can land easily anywhere.

those who failed the save were pushed through the wall, thrust over the battlements, and plummeted to the ground below.

If you're not on the ground or in the air, however, you're close enough to be affected by the creature's tentacles and other effects.


I've done the math, and checked the saves. I gotta say, monsters need magical items or they just die too easily!



The Emissary is seriously harmed this round by the magic the party dumps upon him, including two disintegrations and the peppering with arrows. All three of the mouths spit curses and phlegm, only an instant before they spew magic. Three mouths each pick a target and balls of what look like angry prismatic runes shoot forth and unerringly strike three of the party: Gerhard, Malacarus, and Thadeius, the ones who struck the creature with the most force.

The mages are fully aware that the attack is a disjunction spell of the highest magnitude, when it begins to unravel spells and enchantments upon their items!


OOC: Yep, Mage's disjunction. This creature can cast three spells at once, one per mouth; you're not sure if it's depleting a store of spells for one caster, or is a multiple-being entity each of which is a caster that casts separately on the same initiative. Regardless, that's what it's done.

Anyone except the Emissary who is within 40 feet of the targets (in the air Thadeius, or on the steps with Gerhard, or on the ground with Malacarus) is affected as per the spell. Please make will saves for each of your permanent items, or they'll be considered normal for the rest of this encounter (ie: they'll be better when the encounter is done). Note that all spells and spell-like abilities that are in effect on your characters are now dispelled, and this doesn't get a save; only object powers get a save.

Thadeius: I believe that mean's you're falling now, as you were flying earlier; unless you're using boots of flying?

I was really worried this guy wouldn't last to make his action, but whew! I mean, I rolled very few of those saves, and I don't know that I built him with proper abilities. A bit from scratch here.
 

The post of a million Will Saves

Another wonderful, wonderful experience with this ******* spell! thought the necromancer as he remembered all the times Thadeius had opened battle with this. After the disjunction resolves, the necromancer grins and casts a spell of desiccation upon the hideous fly-thing.

OOC: Horrid Wilting, 20d6 damage, DC 31 for half unless the headband of intellect is suppressed, in which case the DC goes down to 28...and I have no idea how this affects my bonus spells. If the quickening rod survived, Malacarus will draw it and cast his second flesh to stone on the creature (DC 27)

Symbol of death on blessed book, mind blank, mage armor, contingency, and mirror image all dispelled.

Malacarus is at 133 hit points.


[sblock=spells remaining]
0-mage hand, prestidigitation, ghost sound, detect magic, disrupt undead
1-ray of enfeeblement(2), mage armor*, charm person, silent image, unseen servant, shield(2),
2-blindness/deafness, mirror image(2), command undead (2), hideous laughter, detect thoughts(2),
3-dispel magic, suggestion, fly, nondetection, ray of exhaustion, displacement(2),
4-enervation, greater invisibility(2), dimension door(2), scrying, phantasmal killer, animate dead,
5-magic jar, teleport, dominate person, persistent image, overland flight, telekinesis, contact other plane,
6-greater dispel magic, create undead, flesh to stone(2), true seeing, mass suggestion, quickened mirror image,
7-quickened displacement(2), project image, waves of exhaustion (2), reverse gravity, limited wish
8-horrid wilting, mind blank*, polymorph any object (2), discern location, summon monster VIII, quickened enervation,
9-gate, time stop, shapechange, dominate monster, weird, astral projection

Spells in bold have been expended.
[/sblock]

OOC: for some reason the die roller won't show the flesh to stone sr roll, it's +25 (+24 if ioun stone goes down). I rolled it twice but its not showing up.

EDIT: And a merry Christmas to all from the evil drow necromancer. :)
 
Last edited:

* 1)Mithral breastplate, glamored, +4 ench, ghost touch
2)Bow, long comp,mighty +4, bane: human.: giant, +5 enc., distance, flaming, burst
3)Arrow- Bane: undead, +1 ench X 50
* 4)long sword, +3
* 5)dagger,adamentine +1
6)mace, hvy +2, disrup
* 7)Handy haversack
* 8)efficient quiver
9)belt of physical perfection: +6
* 10)Boat, Folding
11)boots stride/spring
* 12)Cloak of Resistance +5
* 13)decanter of endless water
* 14)gloves of swimming and climbing
15)goggles of night
* 16)headband of Mental Superiority +6
* 17)necklace adaptation
* 18)Sustaining Spoon
* 19)Amulet of natural armor +5
* 20)Ring of freedom of movement
* 21)Ring of Chameleon Power

* denotes things that failed the save

lets hope for no 1's!
I am doin two things first as they affect his will saving throw. They are numbers 5 and 16 respectively.I will have all of them with the same modifier, I just won't know for sure what will save and what will not with out the DC. i thik the headband failed, though.
 
Last edited:


Thadeius is not so easy to disjoin however, as the monsters sends forth its magic against him he immediately summons his own powers and sends a greater dispel magic against the effect!



OOC: Immediate action Greater Dispel Magic.
Is the creature targeting the invisible Thadeius, or the illusion provided by his Mislead spell?
If it is targeting Thadeius he will use his luck blade reroll on his dispel attempt fyi.
 
Last edited:

OOC: I have confused myself, which round is this magic attack going off?
~also~
If Hedron's Efficient Quiver is indeed temprarly disjoined, then I am going to guess that the first 20 items in his quiver are now in a normal quiver for now, and all others have falen to the stairs. this is the list of arrows and the order they are listed:

arrow- adamentine X 20
00000 00000 00000 (0000)
Arrow- Bane: undead, +1 ench X 50 (vs undead: +2 att, +2d6 dam)
00000 000000 00000 00000 00000 00000 00000 00000 (00000 00000)
Arrow-cold iron X 20
00000 00000 00000 (00000)
Arrows, norm X 40
(00000 00000 00000 00000 00000 00000 00000 00000)
Ammo: (# is in efficient quiver) otherwise in haversack


If what I say is accurate, then the following happens:
As he is thinking on a particular arrow, the sound of arrows suddenly no longer bing held by the secret space of the quiver tumble out in what looks to someone watching as if he is crapping out arrows. 39 of them to be exact.

*clatter rattle clatter clack a rattles clatter*
"oops, 'scuse me"
 

Remove ads

Top