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[e20 PF] And with strange aeons...

[sblock=reply to PF changes]
Not saying 3.5 had it right, just saying you had a semi-decent option to not die. It wasn't good design by any stretch of the imagination (yes, let's encourage players even more to find all the free stuff we built into the system, while punishing casual gamers!) But my point here is that there are still enough save-or-sucks that can remove PCs or monsters outright (blindness/deafness, hideous laughter, polymorph any object, enchantment etc), enemies with PC classes can still rock the same high DCs (I assume NPCs are still constructed via PC methods), and now everyone's saves suck against an evil elf wizard with greater spell focus rocking a save DC of 34. Said elf wizard could drop weird on the party, probably insta-gibbing quite a few PCs now that all save DCs are knocked down to single-class levels. And if he's a gnome sorceror rather than the elf, thats 35. Easily enough to probably one-shot half our party, and if he has a greater rod of quickening the party will probably go down in one round. Mind blank I believe will block it, but that's pretty hard to get if you aren't a wizard or sorceror. There's also polymorph any object, if we can get by with creature => corpse of said creature which I believe would be permanent. (+11 to duration factor, so yeah).

Okay, crazy elf wizard... cast weird... gnome sorcerer... greater rod of quickening... polymorph any object... drat, my pencil broke taking all these notes!

BTW fireinthedust, please don't get any ideas from ^. Malacarus has the mind blank spell (or did until this round), and we don't want to all die.

Oh... yeeees, no worries there (swiftly tucks the note pad away). Nope, mind like a sieve... but do go on :devil:

As for derailing: don't sweat it. Just keep this stuff in Sblocks, and don't stop posting!

I'll double check the save math.

Blessed books still work, but you're not preparing spells during a combat. The gear will all come back after you rest.

You don't necessarily have to fight this guy. You could flee, then fight again some other day. Or fight and win; one disintegrate should do it, if it goes off.
 

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Thadeius sends another thin green ray shooting from his finger tip at the great beast! Still invisible the mage silently curses and flies forty feet from his previous position.

[sblock=Actions]Can't use a swift to cast a Quickened spell since I used my swift up for this turn by Counterspelling - an immediate action thanks to the Counterspell School.[/sblock]

[sblock=Disintergrate]Color me embarrased, but I've forgotten to roll ranged touch attacks for those two disintergrates last round - finger of death did not need it. I'll roll them here, but I imagine they will pretty much need to be 1s to miss a creature of this size, etc. Its also a green ray not a black ray apparently.[/sblock]
 
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The creature's body is wracked with pain, but it slumps down, apparently dead. Smoke and stench exude from its body. A moment after it slumps, it starts to fall off the tower to the ground below; it falls opposite Malacarus' position.
 

Malacarus, uncertain of the effect his horrid wilting had on the creature, advances on its corpse cautiously, ready to jump backwards and loose a polymorph any object spell if it twitches. Naturally, he's searching for loot.
 

Thadeius allows himself to sink to the ground behind Malacarus and dismisses his invisibility,

"Interesting. Is everybody unharmed?" He asks, readying himself once more incase the drow tries anything.
 

"They will live. Do any of your primitive moral codes object to animating this creature?" asks the drow, mindful of the bizarre beliefs of others. What is simply a collection of materials to construct an automaton to him is apparently something sacred to others.

[sblock=spells expended]
0-mage hand, prestidigitation, ghost sound, detect magic, disrupt undead
1-ray of enfeeblement(2), mage armor*, charm person, silent image, unseen servant, shield(2),
2-blindness/deafness, mirror image(2), command undead (2), hideous laughter, detect thoughts(2),
3-dispel magic, suggestion, fly, nondetection, ray of exhaustion, displacement(2),
4-enervation, greater invisibility(2), dimension door(2), scrying, phantasmal killer, animate dead,
5-magic jar, teleport, dominate person, persistent image, overland flight, telekinesis, contact other plane,
6-greater dispel magic, create undead, flesh to stone(2), true seeing, mass suggestion, quickened mirror image,
7-quickened displacement(2), project image, waves of exhaustion (2), reverse gravity, limited wish
8-horrid wilting, mind blank*, polymorph any object (2), discern location, summon monster VIII, quickened enervation,
9-gate, time stop, shapechange, dominate monster, weird, astral projection

Spells in bold have been expended.

Malacarus has 142/144 hp
[/sblock]
 

[SBLOCK=No Corpse]If it was killed with disintergrate its a pile of dust barring something out of the norm. Should have caught that earlier, but flu is hampering my brain.[/SBLOCK]

[sblock=Spells Expended]
Banishment
Finger of Death
Disintergrate x 3
Greater Dispel Magic[/sblock]
 

[sblock=ooc]
Would a polymorph any object on the dust get the corpse back? Then I can animate it.

Gotta use that spell for something cool.
[/sblock]
 

[sblock=OOC]Well sure you can PAO into a corpse, but I'd say you would be better off making a corpse you know you can animate, it was described as having construct-like traits meaning its possible it might not be animatable. It also could well have more than 43 hit dice.

I'd POA something other than the dust to, to ensure a permanent duration.[/sblock]
 

[sblock] too bad on the disitagrate thaing. i could have seen some good use of that adamentine.[/sblock]

ooc: if the creature just falls to dust in the tyower, Hedor examines it there, but if falls to the ground he will go there to examine its corpse.
 
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Into the Woods

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