Theo R Cwithin
I cast "Baconstorm!"
file: Magic Items III
status: done
comment:
Looks good, no changes.
status: done
comment:
Looks good, no changes.
file: Magic Items VI
status: awaiting comment
comment:
Finally at a point where I can comment on the Artifacts, Cursed and Intelligent Items.
Basically, first I pondered how I'd do it, then went over ideasmith's version, and saw the variants were quite different. So point-by-point:
Intelligent items:
All I did here was rip out anything referring to spells/effects not explicitly E6ish. Other than that, it's fairly close to ideasmith's version. I've never used RAW intelligent magic items, so I don't really have other opinions on the matter.
Cursed Items:
These are peculiar because practically all the ones in the full SRD are beyond E6 in power (ie, they're mostly epic items). I understand that ideasmith ran into this problem, too, having removed all non-E6 items, then putting most of them back in after seeing there were only two left.
I ended up compromising, more or less just cutting the list off above CL11, witha few exceptions. Why CL11? That's the dividing line between RAW detect magic's "moderate" and "strong" auras-- a fact I ended up using later on in differentiating artifacts. So the cursed items list has a couple items that detect as "normal" level magic; several that detect as "moderate" (=epic level); and a couple that detect as "strong" (=super-duper epic level).
Artifacts:
Very difficult. The assumption beyond artifacts in normal D&D seems...[casts dispel on unsightly wall of text]
Here's the tl;dr version: "I've basically reinterpreted minor artifacts as uncreatable items of power levels equal to or beyond epic E6 PCs (ie, CL6-11); and major artifacts as items beyond even the power levels of epic E6 monsters (ie, CL12+). This was driven mostly by how auras work by RAW using detect magic, and conveniently maps into how we had already decided to cut monsters from the SRD."
End result is that my rework looks very different than ideasmith's, not least because I included more artifacts; because (I think) I've assumed a much less important role for minor artifacts; and just because of personal taste, obviously. Also, I didn't rename items ported over from the normal magic items list into the artifacts list, and made (almost) no mechanical changes to those items; just made a few editorial mods to emphasize the items' "artifactiness".
Anyway, it's not a critical part of the game, imho, but I'm looking for a little discussion on this before moving on to the next phase of the project!