Any thoughts on E6 PCs developed using the Trailblazer rules by Badaxe Games?
I started an Eberron game using E6 and Trailblazer some time ago. But as we only had two sessions so far and just one gamer aside me played 3.5 before (others are total D&D newbies), there is no real "revelation" yet. The party is still at 1st level and consists of a gnome wizard, a satyr druid, a human barbarian and warforged scout. I gave them a party pool of extra action points at the beginning because they seemed to like the idea a lot, despite having some trouble to figure out how to get the most out of them. Other things they also did like - at least from what I noticed at the table:
- Aid Attack/Defense was used quite often. I had fun watching them helping each other on the battlemap ("No no, you go there so we can both give him the bonus.")
- the Rest Mechanic was much appreciated after I showed them a 3.5 PHB
- Disable Device Skill. The player of the warforged scout loved that he could open a door and disable a trap (an encounter trap that filled the whole room) with the same skill.
- Track folded into Survival Skill. That was something I liked to see, because the scout, the barbarian and the druid were tracking the hell out of my woods. I had to come up with a lot of spontaneous animals and creatures.
I hope to continue this game soon, because it began very promising. I told my players about the idea behind E6 and they didn't mind to give it a try. But there are still lots of sessions to do
