VanceMadrox
First Post
I understand that abilities above level 8 can be given out using the leaning up approach.
My dilemma is that there are some 9th and 10th level abilities I'd like available. Rather than lean up that far I think E8 might be a better choice for me.
I also don't really see that it'd be much more work as a DM. 1st level Warrior Orcs might no threaten but statting up a 3rd level warrior orc once or twice barely takes any time.
The Gestalt vs Capstone idea is interesting. I think I've seen your list but it was for 3.5 so wouldn't be entirely accurate for Pathfinder. I also don't like the idea of every character of a class eventually getting the same 3 capstone abilities personally.
As for Magic Items I understand you can take the relics from a bygone era or forged by starnge and powerful entities approach. If I did go with E6 I would definitely use this approach. I like the idea of having mortals who can forge some of the items I mentioned. Granted there may only ever be one mortal who has the ability to do it but that's fine by me. With E8 leaning up to 10 I also don't have to worry about Incantations. Just about every spell I would in the game want is 5th or lower. I kind of like the idea of a world where high powered Magic simply isn't possible, even through ritual. I can see the appeal of using it for an E6 game though.
My dilemma is that there are some 9th and 10th level abilities I'd like available. Rather than lean up that far I think E8 might be a better choice for me.
I also don't really see that it'd be much more work as a DM. 1st level Warrior Orcs might no threaten but statting up a 3rd level warrior orc once or twice barely takes any time.
The Gestalt vs Capstone idea is interesting. I think I've seen your list but it was for 3.5 so wouldn't be entirely accurate for Pathfinder. I also don't like the idea of every character of a class eventually getting the same 3 capstone abilities personally.
As for Magic Items I understand you can take the relics from a bygone era or forged by starnge and powerful entities approach. If I did go with E6 I would definitely use this approach. I like the idea of having mortals who can forge some of the items I mentioned. Granted there may only ever be one mortal who has the ability to do it but that's fine by me. With E8 leaning up to 10 I also don't have to worry about Incantations. Just about every spell I would in the game want is 5th or lower. I kind of like the idea of a world where high powered Magic simply isn't possible, even through ritual. I can see the appeal of using it for an E6 game though.