Originally posted by boxstop7
Thanks, MD. That clarified things a little bit. Just b/c I'm bored, I'll give some more info on the "me vs. them" mentality...
Like I said, we've encountered the air, fire and water versions thus far. I've been peeved on several occasions. First, we get no AoO when these things cast spells, b/c their concentration numbers are so high. He doesn't even allow us to attempt it.[/b]
With a high enough concentration, you don't GET the attempt. "Cast defensively" does exactly that.
Here's the perverse angle though: it has to be DECLARED as having been cast defensively. No respectable GM should say "oh yeah, forgot that, he'll cast defensively then"
unless he lets the players/PC's do the same (IOW, what's good for the goose is, or at least should be, good for the gander).
Second, these things have yet to roll saves (with one exception, a single reflex save). Fort saves haven't come up, and the damned things have a will save bonus so high they don't even have to roll.
Your GM is flat-out
wrong on the rules here. Eitehr s/he didn't read the entirety of the rules, or s/he is directly cheating.
A roll of "1"
ALWAYS fails a saving throw, or misses with an attack.
Just like a roll of "20"
ALWAYS succeeds at a saving throw, or hits with an attack.
Frankly, if I were in that group, I'd start to get more than a
little inclined to ask to SEE those rolls, too. There's NO reason a GM should need a creature to make EVERY saving throw, period, no exception (mind, I'm also disinclined to disagree if the GM says "yeah but that SPECIFIC spell kinda screws the whole STORY over if you hit THIS specific NPC/monster with it" -- if it doesn't become a universal excuse ofc).
Even our 11th level wizard can't make them roll a will save. Third, there's the spell resistance. The wizard is 4 levels higher than my cleric, and he rolled a natural 20 and added the appropriate numbers and STILL didn't get through the friggin' thing's SR!!! *sigh* I'm beginning to wonder if there's a point to playing in this game any longer.
~Box
No GM should ever (IMO) throw an SR, except for critical end-stage bosses, that is that high.
Take all the primarily-a-spall-caster characters. For non-bosses, the highest level spellcaster should have to roll (IMO) roughly a 10, give or take a few. 15 for challenging creatures.
Even if it's a boss monster, the lowest-level caster whose SOLE role is throwing spells at the badguys, shouldn't fail on a roll of natural 20 except in
campaign-ending finales.
IF even then.
I hate to say it, but -- have a long, hard talk with your GM. Remind him or her that it's NOT supposed to be an adversarial experience between the GM and the players.
If s/he cannot or will not see reason ....
find a new GM.