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Earthstrength Warden multiclass

Flipguarder

First Post
I'm making a paragon level Earthstrength Warden for an upcoming campaign, and a rather uncommon problem has shown its face. I have too many feats. A portion of this "problem" is coming from the DM's houserule that everyone simply automatically gets paragon defense and weapon expertise for thier preferred weapon without spending the feats to acquire them.

For now Im assuming 14th level (although this may not in fact be the level we start at, it is somewhere in paragon.) He's warforged also btw.

The weapon choice has a lot of effect on this as well. I've gone back and forth between many options. But I definetly will use a heavy shield so its gotta be one handed.

These are the ones im definetly getting:

1. Durable
2. Sudden Roots (slows on a successful opportunity attack)
3. Shield Specialization
4. Fleetfooted
5. Toughness (maybe)
6. Weapon prof Superior_______ (depends on weapon)
7.
8.
9.

Past number 4 I really have very few clear must-have feats. SO!

I could use some advice about either a multiclass option or a weapon option that will take up a few feats. The current idea is to go with heavy blades and get Heavy Blade opportunity (at-will instead of melee basic for AoO) and heavy blade opportunist (+2 to AoO) but I would definetly be open to a beneficial multiclass option. But none seem to jump out at me.

any ideas?
 

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Well, the barbarian multiclass feat gives you an encounter-long damage boost and skill training off a decent list. Plus, if you're str/con, you can grab some of the excellent barbarian attacks (like storm/hurricane of blades). Multiclassing into fighter is also good. If you have the Wis for it, Battle Awareness lets you punish enemies even when you didn't mark them. Multiclassing into warlord isn't a bad idea either; no one ever turned down an inspiring word.

If you're warforged, you should definitely grab warforged tactics, and the racial feats that improve your warforged resolve aren't bad either. If you're being given paragon defense for free, you don't need shield specialization; armor specialization will do you just fine, and will work even if you want to drop the shield (say when you're trying to jump long distances). It also lets you cut back on Dex and reduces the armor check penalty even when you've got the shield.

I'd recommend axes if you're going Str/Con, in which case Deadly Axe and Weapon Proficiency (waraxe) are both good. If your Dex is up for it, bastard swords and HBO are good, but I'd probably skip blade opportunist.

Finally, you've got the good-for-anyone feats: weapon focus, improved initiative, and durable.
 

Well, the barbarian multiclass feat gives you an encounter-long damage boost and skill training off a decent list. Plus, if you're str/con, you can grab some of the excellent barbarian attacks (like storm/hurricane of blades). Multiclassing into fighter is also good. If you have the Wis for it, Battle Awareness lets you punish enemies even when you didn't mark them. Multiclassing into warlord isn't a bad idea either; no one ever turned down an inspiring word.

If you're warforged, you should definitely grab warforged tactics, and the racial feats that improve your warforged resolve aren't bad either. If you're being given paragon defense for free, you don't need shield specialization; armor specialization will do you just fine, and will work even if you want to drop the shield (say when you're trying to jump long distances). It also lets you cut back on Dex and reduces the armor check penalty even when you've got the shield.

I'd recommend axes if you're going Str/Con, in which case Deadly Axe and Weapon Proficiency (waraxe) are both good. If your Dex is up for it, bastard swords and HBO are good, but I'd probably skip blade opportunist.

Finally, you've got the good-for-anyone feats: weapon focus, improved initiative, and durable.

OOOH! What book are the warforged feats in? I think ill need to look at those.

The idea behind swords was to get tons and tons of opportunity attacks and use my at wills to pretty much constantly have 5 temporary hp from one of my at-wills. But I could see the bonus damage from axes being helpful (especially from the low weapon damage I do overall).
 

Sudden roots is our most important feat.

You do not need durable or toughness. You have those covered.

Warden's do reach weapons very well. I'd focus on that, which opens up a whole host of feats, and which also means a multiclass to fighter is likely in order.

I'd go the whole polearm momentum, heavy blade opportunity, polearm gamble, and glaive combo, or something similar.

See, for example, this thread.
 
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are there any one handed reach weapons?

i definitely want a heavy shield so unless there is one reach weapons are out.

The build you linked is definetly for a wildblood warden. Which is a completely different direction than I am going.

But thanks for the input.
 

are there any one handed reach weapons?

i definitely want a heavy shield so unless there is one reach weapons are out.

The build you linked is definetly for a wildblood warden. Which is a completely different direction than I am going.

But thanks for the input.

The polearm build is not in any way incompaible with an earthstrength warden.

See, for example, this thread.

I'm telling yah, wardens do very well with reach. Take some time to really consider it. Your heavy shield will not be as important as your overall build and tactics.
 

The polearm build is not in any way incompaible with an earthstrength warden.

See, for example, this thread.

I'm telling yah, wardens do very well with reach. Take some time to really consider it. Your heavy shield will not be as important as your overall build and tactics.

I'm sorry to disappoint you, but I've already decided to make an earthstrength warden.

I understand the benefits of reach weapons to wildblood wardens, but I'm just not interested.

Thanks for the input.
 

I'm sorry to disappoint you, but I've already decided to make an earthstrength warden.

Yes, I know. That's why I pointed you to an earthstrength warden build in that second link, said it was an earthstrength warden build, and the title of the thread in question was "Goliath Earthstrength Warden?"

I understand the benefits of reach weapons to wildblood wardens, but I'm just not interested.

Thanks for the input.

Hey, if you don't want to actually click on the stuff people suggest, or read what they wrote, I am not sure your going to get the kind of input you want. I'm trying to help you out. You don't have to like the suggestion, but at least look at it before concluding that.
 
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I 100% apologize. I read incompatible as compatible...

It's weird how 2 letters can completely ruin my ability to understand you.

I was looking for my Warden to use a shield for flavor reasons. But I'll take a good look at this build thanks.
 


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