Darkness
Hand and Eye of Piratecat [Moderator]
Weekends can often be kind of slow. *shrug*JoeBlank said:not sure why you have no responses yet.
Weekends can often be kind of slow. *shrug*JoeBlank said:not sure why you have no responses yet.
JoeBlank said:Will you be allowing classes other than core? It would be interesting to make a superhero out of the Warlock class from Complete arcane. A couple levels of sorcerer would also be a neat way to add a few superhero-like poweres to another class.
Are you enforcing the multiclassing restrictions? Might be a good idea to allow more multiclassing, so PCs can dip into classes such as sorcerer to create unique characters.
R_kajdi said:I've heard alot of people mention that mid to high level D&D sort of pushes away from the strict old-school fantasy genre, and more towards what has been described to me as "super heroes with swords". My idea sort of expounds on this concept: What if I set out to make a campaign that plays this metaphor to the hilt, meaning that the characters may literally be superheores in their own right, with all the genre conventions that go along with it? (costumes, odd plot twists, constant character revivals, ect) .... Anybody out there tried anything similar and have any advice on the subject?
Ray
Jürgen Hubert said:Why stick to D&D, and not simply switch over to Mutants & Masterminds?
Personally, I'd recommend avoiding silly costumes - they just wouldn't fit, IMO. But if you look, there are plenty of thematically appropriate archetypes for superheroes...
Gifted sorcerers & wizards, insanely competent "normal humans" (like Doc Savage), warforged prototypes, powerful psionic kalashtar, and so on. The "superheros" should be mostly large-than-life members of the normal races, and not mutants, extraterrestrials, and so on.
I hope I am making any sense here...