Eberron and Fiendish Codex

Generally speaking, its one of the few things I DON'T like about Eberron: the breaking up of demons and devils across multiple planes.

I suggest using most of the layers as individual pockets of certain planes and turning most demon lords into Rajah (PGtE does this to Levistus).

Just my take, but I don't actually have FC1 yet.
 

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Glyfair said:
There are definite differences in these cases.

Not worth mentioning, there aren't. The cosmology was designed with that in mind; if they were very different, it'd be harder to use many creatures in Eberron.

To start with the obvious, the various planes don't have associated alignments.

Daanvi isn't associated with law? Kythri isn't associated with chaos? Fernia and Risia aren't evil? Syrania isn't good? Even Shavarath is strongly aligned, although that alignment varies depending on whose territory you're in.
 

Ripzerai said:
Daanvi isn't associated with law? Kythri isn't associated with chaos? Fernia and Risia aren't evil? Syrania isn't good? Even Shavarath is strongly aligned, although that alignment varies depending on whose territory you're in.

OK, I left out a word. "To start with the obvious, the various planes don't have associated specific alignments."

Daanvi isn't the "lawful neutral plane" (or even the lawful neutral with good tendancies plane). I don't think Shavarath necessarily has alignment groups. Just like the "Prime Material" good people tend to work together, evil together. However, there are times good & evil work together, etc.
 

Glyfair said:
I don't think Shavarath necessarily has alignment groups.

Not necessarily; that doesn't mean it couldn't.

I'm not saying that, with enough detail piled on, you couldn't make the Eberron planes into something very different from the Manual of the Planes planes. You certainly could. I'm only disputing that it's necessary. Filling in the blanks in the Eberron cosmology is extremely easy because most of its planes are blatantly cribbed from previous cosmological work. For example, take the Paraelemental Plane of Ice, add in realms based on the Iron Wastes (from the Abyss) and Cania (from Baator), and you've got something that fits the description of Risia exactly. The Elemental Plane of Fire plus a realm based on Phlegethos (from Baator) and a few wandering balors is Fernia - not just like Fernia, it is Fernia as we know it. Take Limbo with no modifications at all, and you've got Kythri exactly. Take Arcadia and change its alignment trait slightly, and you've got something indistinguishable from Daanvi. Make Pazunia and Avernus and Mercuria three realms in a single plane, and there's Shevarath.

I know Eberron is unique and special and brilliant and like nothing ever seen before, but its planes really aren't any of those things. They could be made different, but as things stand they aren't. They're very, very close to the planes that TSR and WotC have already detailed. They could even be those planes - distant realms in them with fluctuating planar connections - without changing Eberron at all.
 

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