The Shaman said:The adventurers walk into a tavern for a well-deserved tankard or three. The other patrons of the tavern see a dragonling and, knowing that a dragon's skin is going to be worth a lot of shekels to someone somewhere, whether it's the noble lord with bounty on dragons, or the wizard looking for dragon scales as a spell component, immediately attack the dragonling en masse. The adventurers escape the tavern, only to encounter the town guard who, upon seeing the dragonling, immediately attack as well...
Because maybe what they dislike about Eberron was never part of their experience playing the game? Because while some D&D settings like the Wilderlands or the Known World included a more technological or science fantasy aspect, other more popular settings didn't? Because they aren't as focused on comparing how D&D was played by some people then to how it's played now? Because it has nothing to do with what they think of Eberron?Hussar said:My point would be that much of what people are bitching about in Eberron has existed in the game for decades. Why aren't people bitching about that.
Hussar said:My point would be that much of what people are bitching about in Eberron has existed in the game for decades. Why aren't people bitching about that.
Players (well, certain players) have always wanted to play unusual characters, for as long as the game has existed. 3E didn't spawn anything, in that regard.rounser said:Aha! Now we're into "player rights to new splat" territory, which is a new and interesting facet to D&D that 3E has spawned, and a double-edged sword all of it's own with regard to player entitlement, DM control over their own campaign and rules complexity....I guess I'm being cruel and unfair by restricting the campaign to just using core plus some FR stuff, too...[valleygirl]whateva.[/valleygirl] I don't see how negotiating with, outwitting, allying with or beating NPC golems to a pulp isn't "playing with them", either.
Perfect material for a new thread, mind you, although I think it was covered in some "think before saying no" threads recently.
EDIT: Nope, even more recently....that thread asking for why he can't get players to go with a party of "classic heroes", as opposed to a random menagerie of mutants.
It's not a little point.Asmor said:Sigh... you seem rather hung up on that little point.
Engaging to the players, absolutely. Tailored to them, not necessarily.Asmor said:Yes, the DM does the lion's share of the work. In fact, I'll go a step farther and say the DM does all the work. But all that work is for nought if it isn't tailored to and engaging the players.
Asmor, I'm about as far from a "storyteller" game master as you're likely to find, so until you've played in one of my games, let's leave the pigeonholing out of it, 'kay?Asmor said:One of the best things about this hobby, IMHO, is the surprises and curve balls players can throw you and being able to readjust things on the fly. If you just want to make your world and tell your story, you might as well just write a novel.
The Shaman said:Because maybe what they dislike about Eberron was never part of their experience playing the game? Because while some D&D settings like the Wilderlands or the Known World included a more technological or science fantasy aspect, other more popular settings didn't?
Because they aren't as focused on comparing how D&D was played by some people then to how it's played now? Because it has nothing to do with what they think of Eberron?
I'm just spitballing here.
I would say that warforged fit perfectly in Eberron. However, the only reason for that I can see is because the author decided there should be warforged in Eberron.Hussar said:So, how is it that warforged don't fit in Eberron?
Kunimatyu said:I take it you're not terribly familiar with the 'pulp' literature of the early 1900s?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.