Asmor
First Post
rounser said:It's mostly been in the form of entire new classes that were later integrated into the core of the game (thinking stuff like Blackmoor, Unearthed Arcana here). With 2E, PC customisation really began to take off with kits (to the extent that kits were targeted by 3E designers as a bad thing that rewarded restarting the campaign with new characters so that you could try out a new kit, or so I gathered from a post from Ryan Dancey). 3E seems to have increased this aspect of the game exponentially, because the game has a lot of modular components and ways of integrating exotic races in ways that former editions of the game would struggle to handle.
And personally, I see that as an AWESOME thing.
I love the idea that two characters playing the same class, even the same race, can be totally different. If anything I wish the game were MORE modular. I'm not usually a fan of classless systems, but I'd like to see the lines between classes and classless be blurred. Give the PCs more paths and options. That's actually why I started out hating prestige classes at first. They're so narrowly defined. I'm still not a huge fan of them, but I've come to grdugingly accept them if only because the absolute titanic wealth of them available makes up for the fact that they pidgeon-hole any characters taking one. That, and the fact that I realized it wasn't my place to enforce my own ideas of how to build characters on my players. If they want to be an assassin, it's not really my place to tell them they're playing the game for the wrong reasons. As long as they're having fun, that's what matters.