mhacdebhandia said:
Are you suggesting that no DM ever runs games where dragons as PCs make sense in the setting, or alternatively that no DM should ever run such a game?
I'm not suggesting either.
I'm suggesting that the players' characters need to fit the game master's setting - if the game master wants to include dragons as a playable race, no problem, but if the game master says no way, the players need to be willing to accept that. The game master has much more to do than the players, so the players are the ones who need to exhibit more flexibility, not the other way 'round.
Odhanan said:
Well, the dragonling PC could work out pretty well with a bunch of other PCs.
The adventurers walk into a tavern for a well-deserved tankard or three. The other patrons of the tavern see a dragonling and, knowing that a dragon's skin is going to be worth a lot of shekels to someone somewhere, whether it's the noble lord with bounty on dragons, or the wizard looking for dragon scales as a spell component, immediately attack the dragonling
en masse. The adventurers escape the tavern, only to encounter the town guard who, upon seeing the dragonling, immediately attack as well....
Asmor said:
In a word, yes. Well, it's not quite as dramatic as you make it seem. What could the player possibly want to do that would require you to "throw out sections of the setting wholesale"? Even the most hard-to-reconcile backstory can be neatly sidestepped by saying that the character is from a different plane and was involved in some sortof mishap stranding him permanently on this one. Of course, that's a little drastic, but it illustrates my point. I'd wager in pretty much any case it is at most a minor alteration to accomadate a player's idea.
And you would be wrong, as noted in the example above.
Asmor said:
The setting means nothing. Absolutely nothing. The setting is there to serve the group's purposes, not the other way around. If retconning something increases someone's enjoyment, do it.
What about the game master's enjoyment? Does the person who does the lion's share of the work to make the game possible maybe get a say in what is enjoyable?
Asmor said:
If you realize that some minor cosmetic thing would enhance your story, change it. "Oh, by the way, I'm changing a minor detail. Those ninjas you fought two sessions ago had stylized tiger claw tattoos on their left arms, but you'd never seen anything like it before..."
Dragons as a player character race, to use your example, is not a "minor cosmetic change."
Asmor said:
RPGs are games first, games second, games third and "interactive storytelling" or whatever you'd like to dub them last. The most important thing, bar none, is fun.
Thanks for clearing that up, but since not everyone shares the same idea of fun, it's really a bit more complicated than that.
mhacdebhandia said:
I know what the answer is - no, but the DM does have the right to say
this game here is not such a game - but the way you and other "traditionalists" always seem to talk about these issues assumes a huge culture of players demanding to play oddball




in Middle-Earth, and furthermore that people who want to play oddball characters or are happy to run games where oddball characters, well,
aren't, are somehow "betraying the roots of D&D" or even "not playing D&D" anymore, at all.
You've never played in a game that I've run, and you don't have the first clue what you're talking about.