drnuncheon
Explorer
I was thinking Indy for the skill set, not the motivation. Whether he's hired by a museum or handles things on his own, the skills he's going to want are going to be the same.
J
J
nonamazing said:I just picked up Sharn: City of Towers, which has a three level prestige class that is a wand expert. They get the ability to quick draw wands, fire two wands at once, and increase the DC of saving throws from their wands, as well as a couple of other neat powers.
If you're thinking of playing an wand-slinging antequarian in Eberron, then I highly suggest the artificer, with an eye towards the prestige class I just mentioned. After all, in Eberron's magic-rich setting, many antiques and archeological finds are magical in some way or have something to do with magic, so it makes perfect sense for an artificer to be involved in their trade. Put lots of ranks into the appraise skill, and quite a few into knowledge (history) (a nice DM might even let you have a synergy bonus between the two when appraising artifacts of historical significance).
The artificer is a well-rounded class, and can be customized to fill one of several different roles in the party. At first, they don't seem to be exceptional combat characters, but their ability to make lots of magic items without expending xp gives them a fair amount of flexibility and power. At first level, carry a bunch of scrolls. As soon as you can, start making wands, and pick up the Wand Mastery feat. By the way, you can use weapon focus (ray) and Point Blank Shot with your wands.
For an optional character (sorry, this is a little off-topic), consider an artificer who creates single-use magic items out of cards, each of which casts summon monster.
tecnowraith said:But I heard that you have to have the Mark of Making and I am playing a gnome, not a human.