Eberron: Dark Tides, Cold Steel (OOC)


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Rog...will tweak him and make sure he is leaving the ship as the adventure begins...:)

However, if it is still okay with you, I do want him to be an experienced sailor, even if he never gets to go out into the seas again..:)

Just saw the edit and no probs with him being inbetween gigs.
 

Verbatim said:
Rog...will tweak him and make sure he is leaving the ship as the adventure begins...:)

However, if it is still okay with you, I do want him to be an experienced sailor, even if he never gets to go out into the seas again..:)

No thats fine. A experience sailor will be big plus for the group. :)
 

Schweet...:)

Next question, do you have a prob with his leather armor being sharkskin vice land animal armor? Just trying to keep him in the "nautical" theme...:)
 

Verbatim said:
Schweet...:)

Next question, do you have a prob with his leather armor being sharkskin vice land animal armor? Just trying to keep him in the "nautical" theme...:)

I don't have any problem with that. As long as the sharkskin has the same stats as leather. If your buying it as leather that is.
 

Gomez said:
Sorry for the delay. Work has been very busy lately.

Ok here you go. The starting group is.......*drum roll*.....

Verbatim's Shifter Druid
Gez's Changeling Hexblade
Isida Kep'Tukari's Warforged Fighter
Bront's Half-Elf Rogue/Swashbuckler

everyone else is placed in the alternate pool.

As soon as I have complete character from everyone, I will start the IC thread. :)

Cool, glad to be on board.

Good to hear from you to, was a bit worried that you'd disapeared.

Let me know if I need to tweek anything. I'll give the sheet a good once over myself, but I think I did most of the math correctly.

I always like to color my character's speach text, so I hearby claim Royal Blue for my speach color
 
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Booohoohoohohhhooo, I feel REJECTED, booohoohohhhoooo.

snirff.

Buaah, someone will drop out within a few weeks :lol: .

Have fun guys, cya later
 

Kharos
Male Shifter Rog 1/Dru 2

Alignment: Neutral (with NG tendencies)
Patron Deity: Balinor

Height: 5’8''
Weight: 130lbs
Hair:Brown
Eyes: Green
Age: 24

Str: 12 (+1)
Dex: 14 (+2) (12+2)
Con: 12 (+1)
Int: 10 (+0) (12-2)
Wis: 16 (+3)
Cha: 8 (-1)

Class and Racial Abilities:
Shapechanger subtype; +2 Dex, -2 Int, -2 Chr; Shifting; Low Light Vision; Weapon Proficiencies for Rogue and Druid, Armor Proficiencies for Rogue and Druid; +2 racial bonus on Balance, Climb, and Jump checks; Sneak attack +1d6; Trapfinding; Beast Spirit; Nature Sense; Wild Empathy; Woodland Stride; Bonus Language: Druidic

Hit Dice: 1d6 + 2d8 + 3
HP: 21
AC: 16 (20) (+2 Dex, +3 armor, +1 shield, (+4 natural AC when shifting))
ACP: 0
Init: +4 (+2 Dex, 2 feat bonus)
Speed: 30ft

Saves:
Fortitude +3 [+2 base, +1 Con]
Reflex +4 [+2 base, +2 Dex]
Will +6 [+3 base, +3 Wis]

BAB: +1
Melee Atk: +3 (1d6/x2/b, MW Club)
Ranged Atk: +3 (1d4/x2/50 ft./b, Sling)

Skills:

Balance: + 7 (3 rank, 2 Dex, 2 racial)
Climb: +6 (3 rank, 1 Str, 2 racial)
Handle Animal: +1 (2 rank, -1 Cha)
Jump: +6 (3 rank, 1 Str, 2 racial)
Knowledge (Nature): +6 (4 rank, 2 class)
Listen: +8 (4 rank, 3 Wis, 1 feat bonus)
Profession (Sailor): +7 (4 rank, 3 Wis)
Sense Motive: +8 (4 rank, 3 Wis, 1 feat bonus)
Spot: +8 (4 rank, 3 Wis, 1 feat bonus)
Survival: +7 (2 rank, 3Wis, 2 class bonus)
Swim: +5 (4 rank, 1 Str)
Use Rope: +5 (3 rank, 2 Dex)

Feats:
-Beasthide Elite: Kharos ability to call upon his lycanthropic heritage is stronger than normal. When shifting his natural armor becomes +4 AC instead of +2.
-Shifter Instincts: Kharos’ instincts and natural abilities allow him to assess a situation better than many. He receives a +1 bonus to Listen, Sense Motive, and Spot checks, and a +2 bonus on Initiative checks.

Languages: Common, Druidic

Spells Prepared
Save DC +3
0th – Know Direction, Purify Food and Water x2, Create Water
1st – Goodberry, Magic Stone, Speak with Animal

Spells per day 4/3

Equipment
Waverider Armor (Leather Armor) 160gp (10 lbs)
Darkwood Shield 205gp (3 lbs)
MW Club – 300gp (3 lbs)
Sling w/ 10 stones – 1gp (5 lbs)
Feather fall token
Sailor’s outfit – free
Shaman Pouch - 5gp (2 lbs)
Seabag - 2gp (2 lbs)
~Bedroll - 5sp (5 lbs)
~Waterskin – 1gp (4 lbs)

Total weight carried: 34 lbs, light load.


Money
230 gp,

Appearance and Personality: With long thick beaded dreadlocks, wild tufts of equally thick brown hair running down his arms and exposed legs, tattoos, and body piercings, Kharsos looks at times more bestial than humanoid. He walks with a swaying gait, a testament to years spent on the seas, and his long slender fingers end in sharply filed fingernails, a testament to his savage bloodline.

An exquisitely carved driftwood club swings on his hip, the darkness of the redwood contrasting sharply with light gray suit of enchanted leathers he wears. Fastened to his faded cloak is a pin, shaped in the likeness of a gull, which should he ever need it can release its magic to save him from a fall once.

His facial tattoos only enhance his animalistic features, a fact that Kharos is well aware of, but to him they express a side of him words will never convey.

Background: Kharos never knew who his parents were and all the workers in the orphanage in Sharn could tell him were that they died serving Breland in the war. Khoras grew up imagining them as heroes whose tale had tragically been lost to the world, and because of this fact, he wound up in more than one fight when someone insulted his questionable lineage.

The day of his sixteenth summer, Kharos joined the crew of the Scorpion’s Sting as a cabin boy and assistant cook. The Sting was a black market supply ship that sailed wherever the winds of fate, and the call of gold took it. Although he joined initially under the threat of a dagger to his heart, it was not long before Kharos realized that the open sea was the best place the absent gods could have ever sent him.

Kharos served with the Scorpion’s Sting for three years before a mutiny occurred and the shifter found himself walking the plank with several others that the “new” Captain did not feel he could truly trust. Although he would survive this encounter, Kharos has never forgotten it, nor has he forgiven the Sting and her crew for what they did to him.

What Kharos and the sole other person rescued did to survive they vowed to never speak of again, but two weeks later they were picked up by another trading vessel. Their small boat was full of gnawed bones and dried meat, and Kharos and his companion both swore that the bones were fish bones, but more than one sailor noticed there was no string, or hook, in the boat.

Trying to put his past behind him, Kharos asked his rescuer to take him as a member of the crew, but knowing the circumstances of his rescue, was not surprised that the captain rejected his offer. However, he received the promise of safe passage to Port Verge and knew that he could as for nothing better.

Arriving in the coastal town, Kharos’ prospects were initially limited, as no ship wanted the “cursed” shifter. Taking on odd jobs on the piers, Kharos watched every morning as an old man walked to the end of the piers and raised his hands to the heavens, chanting in a strange tongue as he did. At the end of the man’s ritual, it seemed to Kharos that his wrinkled hands briefly shown with a bright nimbus of light and then slowly faded away. Feeling a connection to the light, but not understanding why, Kharos began inching closer and closer with each day to the old man, but if the man noticed Kharos was there, he never showed it. After three months of slowly approaching during the ritual, Kharos found himself standing less than a hand’s span behind the man. He could feel the power in the man’s chant deep in his soul, this time as the chants ended, and the glow slowly spread around the man’s outstretched fingers, Kharos reached up and placed a trembling hand into the glow. He felt warmth spread through his body and closed his eyes involuntarily as the moment overcame his normally cautious demeanor. Quickly opening his eyes, he saw that the old man was looking at him, but he was still startled when he heard him speak.

“Now, we shall see what Balinor’s net has drawn in from the sea, for only what is needed shall he deliver unto his faithful. So it has been since the first hunting horn sounded at the dawn of time, and so shall it be until the last horn falls silent.”

Seeing the confusion in Kharos’ eyes, the man simply shook his head and placed his hand on Kharos’ shoulder.

“It means, you have wasted enough of our time with the footsteps of mice when inside you, the spirit of the bear resides. Come, you have much to learn Kharos and I have little time left to teach you.”

Four seasons have passed since Kharos began his studies under Tanderson, although Kharos returned to the sea after his mentor passed away during the winter of the second year, and the dark stigma that Kharos once walked under has long since burned away.

While he knows there is much he still has to learn, he knows that Balinor will grant him the skills he needs when the time is right. For now, all that he can do is cast his net into the sea and wait for Balinor to instruct him on when to draw it in.
 
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FYI, Instead of having almost 100 gp left, I spent 50 on a cure light wound potion. I also added some info on the character's general direction. I like to have a goal with a character, but leave it flexable enough to meld to the campaign direction.

I did it in the Rogues Gallery thread. I can update the sheet here, but doesn't seem nessessary.
 

Sorry for the flub on the char gear, I fixed it in the RG by taking out the +1 on his armor and removing the wand of CLW.

That's what I get for trying to finish him after watching the finale of CSI..*L*
 

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