Eberron: Forge of the Artificer Page Count, Contents Revealed

The new expansion is 112-pages long.
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Eberron: Forge of the Artificer will be a 112-page book, containing the redesigned Artificer class and five species. With Dragon Delves officially out in stores, the D&D marketing machine is officially turning towards the promotion of its next book - Eberron: Forge of the Artificer. Today on D&D Beyond, Wizards of the Coast officially revealed the contents and page count of the new book. As suspected, Eberron: Forge of the Artificer will be a much skinnier affair than other D&D books, running just 112 pages. That explains the $29.99 price tag, as it's half the page count of a standard D&D rulebook.

The rest of the book's contents are as follows:


  • The revised Artificer class, equipped with more ways to make magic items.
  • 5 Artificer subclasses, including four revised options and one brand-new: the Cartographer, who can guide allies with magical maps, illuminate the battlefield, and navigate obstacles.
  • 5 revised species like the living Construct Warforged, 17 backgrounds to shape your character's path, and 28 feats that explore the mystery of dragonmarks.
  • A new spell, new bastion options, and magical inventions that transform every choice into an opportunity to build something incredible.
  • 3 campaign frameworks tailored to the pulpy, high-flying, and intrigue-filled tone of the Eberron setting—perfect for noir mysteries, skyship chases, and political thrillers.
  • 20+ new monsters crafted to match the tone of the story you want to tell, from horror to high fantasy to heists.

Most of the contents shouldn't be news to those that follow D&D. The Cartographer subclass officially made the cut for the book, as did the five revamped species. There will also be 17 new backgrounds and 20+ monsters in the book, which we haven't seen in playtest form yet.
 

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Christian Hoffer

Christian Hoffer


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I had a feeling the Kalashtar was gonna be the first playable Aberration race in 5E 2024.

Looking forward to what ends up being the first playable undead race at some point.

Also, Warforged PCs better watch out for anything that messes up a Construct's day like Shatter or a Mace of Smiting.

Also, 1D4 Long Rest? That's a first/a choice.
 



Excited for this. Going to have another go at porting across all the amazing Ancient Civilization/Giants/Runelords stuff from Paizo’s Varissia setting and the various Runelords campaigns.

My plan is to place Sandpoint in South East Zilargo and the Swallowtail festival instead of being a quaint local tradition is to commemorate the launch of a new Elemental Airship called the Swallowtail. Goblinoids from Ancient Dhakkan ruins across the border and fringe outposts of ancient giant empires of Xen’drik. It fits so well.

I did it before and got to level 13 but tried to run the later adventures too close to the original when in fact the locations and volume of combats need dramatically parsing.
 



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