Eberron: Forge of the Artificer

D&D 5E (2014) Eberron: Forge of the Artificer

I fail to see how the changes to goblins in 5.5 really substantively change anything about eberron. All the retcon implies is that rather than just kind of popping up randomly on the planet of eberron they came to it from one of the planes that has fairies, and then they built their empire. Not really a big change
It's because the important part is something completely unrelated to the fey ancestry. The Dhakaanii empire is the important point. The fey realm ancestry in relation to goblinoids of eberron(khorvaire even moreso) is about the same bad fit as it would be to focus a summary of Americans and their culture on australopithecus & neanderthals rather than how Europe shaped so much of its similarities or something
 

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It's because the important part is something completely unrelated to the fey ancestry. The Dhakaanii empire is the important point. The fey realm ancestry in relation to goblinoids of eberron(khorvaire even moreso) is about the same bad fit as it would be to focus a summary of Americans and their culture on australopithecus & neanderthals rather than how Europe shaped so much of its similarities or something
How were the goblin statblocks in any prior edition any more evocative of dhaakanii culture than what we have now?
 

How were the goblin statblocks in any prior edition any more evocative of dhaakanii culture than what we have now?
Turn it around and consider why FR GM's don't like players showing up with a warforged artificer tied to one of the dragon marked houses, The Last War and elements from a continent that exists in a totally different setting. It's disruptive when the GM needs to say "Nonono back up. All of that is some other setting" and then needs to loredump any relevant lore to set the record straight so that particular disruption might not come back.
 

Turn it around and consider why FR GM's don't like players showing up with a warforged artificer tied to one of the dragon marked houses, The Last War and elements from a continent that exists in a totally different setting. It's disruptive when the GM needs to say "Nonono back up. All of that is some other setting" and then needs to loredump any relevant lore to set the record straight so that particular disruption might not come back.
The difference is that Eberron was explicitly created with the philosophy of "if it exists in d&d, it exists in Eberron".

There is barely any lore attached to races in 5.5e anymore anyway, so their fey origin is pretty immaterial.
 

The difference is that Eberron was explicitly created with the philosophy of "if it exists in d&d, it exists in Eberron".
This is a bit of a bugbear of mine, but the philosophy is "if it exists in D&D, it has a place in Eberron". That does not mean it exists in the same exact form as default/vanilla D&D, but rather it is made to fit the setting instead of a GM dismissing it outright.
 

This is a bit of a bugbear of mine, but the philosophy is "if it exists in D&D, it has a place in Eberron". That does not mean it exists in the same exact form as default/vanilla D&D, but rather it is made to fit the setting instead of a GM dismissing it outright.
Yep, Keith writes about how 2024 D&D would exist within his Eberron. It's not via retcons, but a permissive working of the lore that shows they things are. Rarely is that a direct copy of Realms/Oerth.
 


The difference is that Eberron was explicitly created with the philosophy of "if it exists in d&d, it exists in Eberron".
I've seen more than one player spout that toxic line from 4e at my eberron tables. Unsurprisingly they tend to be the GM's most likely to be upset at the mere idea of allowing a warforge PC artificer PC or PC with eberron lore at their FR table in my experience.
There is barely any lore attached to races in 5.5e anymore anyway, so their fey origin is pretty immaterial.
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A place, not the same place with identical lore. Unfortunately in the 4e era hasbro was pushing wotc to copy/paste new & mostly identical lore across every setting & they did serious harm to the setting as well as encouraged

Forgotten Realms is a kitchen sink setting. Not that warforged artificer player's fault the gm didn't know what it meant when he said "MmMmMyYyYyYyy ChArEcTeR isn't totally eberron, it learned about the non eberron faith in Kore through a prophet he called the Lord of blades and it really stuck so My ChArEcTeR is super in touch with that faith instead of the eberron faiths".
 

Eberron goblinoids are quite different from all other D&D goblinoids (fey focused) so I can understand why they might not put them in the Eberron book.
2024 goblinoids are NOT fey. The ones used as adversaries for the PCs presented in the MM are fey typed because of their proximity to the Feywild or forces from there. Goblins not in those circumstances, including PC goblin options, and one assumes Eberron goblins, are not fey. It isn't monolithic.
 

I've seen more than one player spout that toxic line from 4e at my eberron tables. Unsurprisingly they tend to be the GM's most likely to be upset at the mere idea of allowing a warforge PC artificer PC or PC with eberron lore at their FR table in my experience.
Wanted to proactively address this before someone fires shots at it. Usually I see those knee jerk banning statements from folks who just blast with it before even asking what I was thinking of playing or finding out the answer would usually have been something like a wizard from Thay or something that actually fits the setting as having been planned.
 

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