D&D 5E Eberron Is Here Today!

Eberron: Rising from the Last War hits local gamestores today. Eberron creator Keith Baker talks on his blog about what's changed! So, what's changed? The Mror Dwarves, races, Dragonmarks, the Mournland, Lady Illmarrow, monsters... but not guns! And what's new? The artificer class, group patrons, warforged colossus, and scary monsters! Explore the lands of Eberron in this campaign...

Eberron: Rising from the Last War hits local gamestores today. Eberron creator Keith Baker talks on his blog about what's changed!

Eberron-title.png


So, what's changed? The Mror Dwarves, races, Dragonmarks, the Mournland, Lady Illmarrow, monsters... but not guns!

And what's new? The artificer class, group patrons, warforged colossus, and scary monsters!



Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.


This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?

  • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.
  • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
  • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.
  • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world’s war-ravaged peoples.
  • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.
  • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.
  • Confront horrific monsters born from the world’s devastating wars.
  • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.
 

log in or register to remove this ad

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Saw it on D&D Beyond last night. Overseas and thought about getting it, but I think I'll wait and try to get the special-cover edition at my game store when I'm back in the States.
 

Its pretty cool how the entirety of the gazeteer in Wayfinder's was put word for word into Rising from the Last War, and then a new section (Aftermath of the Last War) added to each one.

Feels dope to pay for the same content + extras.

Woulda' been super dope if they stopped selling Wayfinder's. But it's still up for sale, for $20 no less, despite having all its information repeated in the new book (often word for word) + expounded upon.
 


Paragon Lost

Terminally Lost
So, has anyone broken down the differences between the previous book/pdf and this new one? I noted that Wizards of the Coast already updated my Wayfinder's Guide to Eberron, though I've not had a chance to go through it and try to figure out what's different about it and the previous version of the Guide.

I gotta say I'm just confused on how they're handling Eberron this time around. Shouldn't they have just built upon the Wayfinder's Guide instead of making the waters muddy? (shrugs)
 





Weiley31

Legend
Basically combine Rising from the Last War+Updated Eberron Adventurers Almanac+Exploring Eberron,(Which is being written by Keith Baker himself) once it's released, for your complete Eberron 5E needs.


Wayfarers Guide To Eberron was basically: I want my Pulp Steampunk DnD and I need it now!!!!

But there was NO guarantee Eberron was gonna return. Hence Wayfarers was the prototype/"Essentials Settings Kit" to 5E Eberron with the option to update stuff that "should've" been in there but wasn't as stuff (like the Artificer) was still being reworked/fine tuned.
 
Last edited:

Remove ads

Remove ads

Top