I really have to take issue with the idea that Eberron is moving the hobby forward.
I mean, sure, it's GOOD. But it's not really innovative - for that you have to get out on the fringes and start looking at games that do stuff that hasn't been done before.
Of course, it hasn't been done before in an "official" D&D suppliment, but there are so many things that havent - well, let's just say that D&D is kinda like the Catholic Church - pardoning Copernicus in the 1950s and apologizing for the inaction during the Holocaust during the 1990s - it just doesn't move so fast.
And indeed, why would it. D&D isn't about innovation - it's about providing that "D&D experience" - which, you must admit, is more about number crunching, tactical combat and crunching orcs. Eberron is a fun setting that took what was fun about other successful games on the market and ran with it.
Sure, it's moving D&D forward. But D&D isn't the hobby. (In fact, I don't even consider D&D and other RPGs to inhabit the same hobby, as D&Ding and RPGing conjure up two completely different images in my mind.)
And it's wonderful that WOTC put out a decent setting - but like those who say that Columbus discovered America completely ignored both the native americans and the vikings - there's plenty of innovation and plenty of innovation in the hobby if you look outside the tunnel vision of D&D/d20.
I mean, sure, it's GOOD. But it's not really innovative - for that you have to get out on the fringes and start looking at games that do stuff that hasn't been done before.
Of course, it hasn't been done before in an "official" D&D suppliment, but there are so many things that havent - well, let's just say that D&D is kinda like the Catholic Church - pardoning Copernicus in the 1950s and apologizing for the inaction during the Holocaust during the 1990s - it just doesn't move so fast.
And indeed, why would it. D&D isn't about innovation - it's about providing that "D&D experience" - which, you must admit, is more about number crunching, tactical combat and crunching orcs. Eberron is a fun setting that took what was fun about other successful games on the market and ran with it.
Sure, it's moving D&D forward. But D&D isn't the hobby. (In fact, I don't even consider D&D and other RPGs to inhabit the same hobby, as D&Ding and RPGing conjure up two completely different images in my mind.)
And it's wonderful that WOTC put out a decent setting - but like those who say that Columbus discovered America completely ignored both the native americans and the vikings - there's plenty of innovation and plenty of innovation in the hobby if you look outside the tunnel vision of D&D/d20.