Eberron? No way - I'm old school.

Funksaw said:
Looking at THIS hobby from an economic point of view is pointless. Needlepoint is more widespread and a bigger moneymaker than RPGs.

I disagree with you Funksaw: you can look at anything from an economic POV, and doing so is likely to provide some sort of economic insights, whether you're dealing with internet routers, D&D, or a kid's lemonade stand. Regardless of how big or small D&D is as a hobby industry relative to other hobbies or markets, many people's lives are economically impacted through this hobby.

Look at all of the folks who support ENWorld financially: without D&D, and the economic impact that this fan community provides to ENWorld, none of us would be here chatting ;)
 

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grodog said:
I disagree with you Funksaw: you can look at anything from an economic POV, and doing so is likely to provide some sort of economic insights, whether you're dealing with internet routers, D&D, or a kid's lemonade stand. Regardless of how big or small D&D is as a hobby industry relative to other hobbies or markets, many people's lives are economically impacted through this hobby.

Look at all of the folks who support ENWorld financially: without D&D, and the economic impact that this fan community provides to ENWorld, none of us would be here chatting ;)
Um... without D&D we'd probably be chatting about Traveller.
 

Piratecat said:
I ran a Call of Cthulhu at the EN World game day last weekend. It definitely didn't degenerate into silliness. The PCs were Russian soldiers trapped in the sewers during the Battle of Stalingrad, stalked by faceless monsters that slid underneath the thigh-high water. Pretty creepy. One person almost made it out alive.

I hear that they more might have lived, if one of the players hadn't chosen to switch sides. ;)
 


Piratecat said:
I ran a Call of Cthulhu at the EN World game day last weekend. It definitely didn't degenerate into silliness. The PCs were Russian soldiers trapped in the sewers during the Battle of Stalingrad, stalked by faceless monsters that slid underneath the thigh-high water. Pretty creepy. One person almost made it out alive.

That was the last CoC adventure I played (last Halloween). I went the whole nine yards - spiffy character sheets, props, maps, background sound, the works - and my players were about as serious as a bunch of space marines on LSD. Either I'm not that good at setting proper mood for horror, or I just wasn't holding my mouth right. :\

Then again, the players have to be in the mood for it, also. I HAVE run some eerie CoC games, with a different group, years ago, but even then we had some silly elements from time to time.
 



Odd, Henry. I'd have to sit in on a game to understand what we're doing differently. I've run Patriotic War at least six or seven times and never had a problem with it.
 


Funksaw said:
Looking at THIS hobby from an economic point of view is pointless. Needlepoint is more widespread and a bigger moneymaker than RPGs.

I disagree too. Here's why looking at the hobby from an economic point of view matters: The decision about what new products get made for you is largely an economic decision.

So it's not pointless. The hobby game industry is small compared to some other hobbies, sure, but economic data is still driving game companies' decisions like what cool stuff to make, when to make it, etc.

Sincerely,
Inev.
 

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