Eberron: Requiem of Death (Full)

Wow, this really looks right up my alley. Could be a great game. I'll... machinate a little, and get back to you with a subsmission. ;)
 

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DralonXitz said:
Steve Gorak: Good looking background as well, if you could, just flesh out a bit more perhaps the way you got into crime in the first place. These guys are highest caliber assassins.

The way I saw it, killing was part of his lifestyle: he did it to assume new identities. I'll add a line or two about a few contacts he made in the underground, when he was assuming the identity of other people (possibly even the identity of a thug, at least for a while).

Cheers,

SG
 

Hmmm...

Male Dwarven Rogue 4, Neutral Evil
Str 12 Dex 13 Con 13 Int 16 Wis 12 Cha 10
Languages: Dwarven, Common, Gnome, Halfling
Feats: Educated (Architecture & Engineering, Nobility & Royalty), Aberrant Dragonmark (Charm Person)
Skills: 71 pts.
Appraise +6, Bluff +4, Craft (Minting) +6, Decipher Script +4, Diplomacy +2, Disable Device +10, Forgery +7, Gather Information +2, Hide +4, Intimidate +4, Knowledge (Architecture & Engineering) +7, Knowledge (Local) +4, Knowledge (Nobility & Royalty) +7, Listen +3, Move Silently +4, Open Lock +8, Profession (Banker) +5, Search +9, Sense Motive +3, Sleight of Hand +5, Spot +3, Use Magic Device +2, and Use Rope +2.

Formerly affiliated with a minor player in the Aurum, he was specially trained to pass himself off as a legitimate banking employee. When he developed his aberrant mark, he was approached and recruited by House Tarkanan.
 
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Brief history and description added. I'll hold off on the rest until after you make your selections, as gear and spells will depend heavily on who she might be with.
 

Great submissions so far, as for what books are allowed, core books, Complete Warrior, Eberron, Sharn: City of Towers, Book of Vile Darkness, some Draconomican material (ask me first), Arms and Equipment Guide.
 

Kaodi said:
Hmmm...

Male Dwarven Rogue 4, Neutral Evil
Str 12 Dex 13 Con 13 Int 16 Wis 12 Cha 10
Languages: Dwarven, Common, Gnome, Halfling
Feats: Educated (Architecture & Engineering, Nobility & Royalty), Aberrant Dragonmark (Charm Person)
Skills: 71 pts.
Appraise +6, Bluff +4, Craft (Minting) +4, Decipher Script +4, Diplomacy +2, Disable Device +10, Forgery +7, Gather Information +2, Hide +4, Intimidate +4, Knowledge (Architecture & Engineering) +7, Knowledge (Local) +4, Knowledge (Nobility & Royalty) +7, Listen +3, Move Silently +4, Open Lock +8, Profession (Banker) +5, Search +9, Sense Motive +3, Sleight of Hand +5, Spot +3, Use Magic Device +2, and Use Rope +2.

Formerly affiliated with a minor player in the Aurum, he was specially trained to pass himself off as a legitimate banking employee. When he developed his aberrant mark, he was approached and recruited by House Tarkanan.

Kaodi, I really like this character so far, if you could however, would you mind elaborating a bit on the background, so I can get a better feel for the character itself. Many thanks.
 

DralonXitz, would you accept items from the Dungeonomicon, Complete Mage and Complete Scoundrel? I was planning to have my char as a tech-oriented one with lots of gadgets.
 

I don't have any of those books, but if you want to, you can use them. Just make sure to be accurate with the statistics and such, as usual, and I'll trust you to the rest.
 

OK, character's done. I didn't go into details for the equipment. I'm below the max gold allowed, so lets assume that any spare gold was spent on a nice meal ;)

One quick question: some DMs allow combining hide and move silently into one skill: sneak. Would you allow this? Since we all basically have roguish components, it would be nice to use the extra skill points in another skill.

I'll be eagerly waiting to know if my character made it.

SG


[sblock]
Name: Pax, Tom, Fred, etc. [Varies]

Male Changeling Rogue 2/Warlock 2, Lawful Evil

Attributes
STR 10 (+0)
DEX 14 (+2)
CON 12(+1)
INT 14 (+2)
WIS 12 (+1)
CHA 14 (+2)​

Combat
HP 23/23 AP 7 AC 17 (+2 DEX, +5 armor) BAB +2 Size Medium Speed 30ft. Initative +2 (+2 DEX)
Melee Attack
Short sword: +2 hit/ 1d6 damage,19-20/×2, P
Dagger: +2 hit/ 1d6 damage,19-20/×2, P/S​

Ranged Attack
eldrich blast(range touch attack): +4 hit/1d6 damage (+5 hit/1d6+1 damage if within 30')​

Saves
Fort +1 (+0 base, +1 CON)
Ref +5 (+3 base, +2 DEX)
Will +4 (+3 base, +1 WIS), +6 against sleep and charm​

Special Abilities
Racial
+2 on saves vs. Sleep and Charm, +2 to Bluff, Intimidate, and Sense Motive, Natural Linguist, Minor Change Shape (Su)

Class
Sneak attack (1d6), evasion, trapfinding​

Skills
Balance +4 (0 ranks, +2 DEX, +2 synergy(tumble))
Bluff +15 (+5 ranks, +2 racial, +2 CHA, +6 invocation ),
Diplomacy +17 (+5 ranks, +2 CHA, +2 synergy(bluff), +2 synergy(sense motive), +6 invocation),
Disguise +19 (+5 ranks, +2 CHA, +10 circumstance(minor shapechange), +2 synergy (bluff),

Hide +7 (+5 ranks, +2 DEX),
Jump +2 (0 ranks, +2 synergy(tumble))
Move Silently +7 (+5 ranks, +2 DEX),
Intimidate +17 (+5 ranks, +2 CHA, +2 Racial, +2 synergy (bluff), +6 invocation),

Sense Motive +8 (+5 ranks, +2 racial, +1 WIS),
Spot +7 (+5 ranks, +1 WIS),
Sleight of hand +3 (+1 ranks, +2 DEX)
Tumble +7 (+5 ranks, +2 DEX)
Use Magic Device +4 (+2 ranks, +2 CHA)​

Feats
Precise shot, point blank shot​

Invocations
Beguiling influence: +6 to bluff, diplomacy and intimidate for 24h. Effective Spell Level: 2nd.
Spiderwalk: The invoker receives the following: a) able to travel along walls & ceilings like a spider (20’ movement). The invoker does not loose his/her Dex bonus to AC while climbing, nor do opponents gain a bonus to attack the invoker; and b) is unaffected by normal & magical webs. 24h duration. Effective Spell Level: 2nd.


[sblock=Equipment]

+1 Mithral shirt, 10 lb, 2100 gp, 0 ACP, +6 max dex.
Ring of feather falling, 2200 gp.
Hand of the mage, 2lb, 900 gp, mage hand at will (5lb telekinesis, 40 ft range can propel object 15 ft as a move action).


Sash (worn on back) containing Double sided Clothes (1 robe, 2 shirts, 2 pants, 1 cloak - each has a different color on the other side): 2lb
Wand of cure light wounds (12 charges left-already used in the past (+2 use magic device)), 90 gp.

4 Daggers (1 strapped on each forearm, 1 strapped to each leg, always under clothing), 8gp, 4 lb
Short sword (worn on left side), 2 lb, 10 gp

left belt pouches, 0.5lb - contains:
2 Sewing needle pinned to a cork
Roll of sewing thread
Pair of dice
Small mirror
oil vial​

right belt pouch 0.5lb - contains:
caltrops, 2lb​

front belt pouch 0.5lb - contains:
20 gp, 20 sp, 20 cp - 1lb (assumed)​

----------
Total:xxxx/5400gp[/indent]

Total weight carried: 24.5 lb

Light load: <33 lb.
Medium: 34-66 lb. (max dex = +3, ACP=-3, 20ft speed)
Heavy: 67-100 lb. (max dex = +1, ACP=-6, 20ft speed)
Lifting: 200 lb max (5ft movement only, loses dex bonus to AC)
Dragging: 500 lb. (this can change according to curcumstances).


[/sblock]

Description
[/sblock]

[sblock=Background]
Pax never knew his parents, and was raised in an orphanage run by priests of the silver flame, a couple of days' travel from Sharn. The over-curious young changeling was fascinated, some would say guided, by the dark powers, and spent countless hours roaming through religious texts to learn as much as he could. At puberty, Pax felt the first surge of eldrich power flow through him, and so did the still fuming body of a local scoundrel that picked the wrong target. Pax knew that day that he couldn't return to the priests, and left for the only city that was worth while: Sharn.

There, he quickly assacinated a local book-keeper's son, that was fortunately a loner, and usurped his identity. Life was good for the following years, until a relative came to visit. Unfortunately for Pax, the relative was a cleric of the silver flame, and quickly found out that he was a changeling. Barely escaping with his life, Pax found other victims and took their identities, but, the cleric kept hunting him. A nemesis was born.

While using his seres of identities, Pax made several contacts in the underground. He always managed to keep in touch with these, using yet another identity.

Pax still felt youthful affection towards clerics of the silver flame, and couldn't make himself dispatch his nemesis. This was so until one week ago. After losing a particularly pleasant cover (rich merchant with several wives), Pax dispatched the cleric. This was the first time he killed for a reason other than necessity. He liked it.

He has recently heard that a Cyrus Dormiano is looking for blades for some challengin work. Pax is up to it.
[/sblock]
 
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I was thinking about Celeste last night, and I'd like to make some changes - I'd like to rework her as a gnome beguiler. The backstory makes a lot more sense that way, and the submissions seem to be pretty changeling-heavy. You don't list PHB2 as a source, but the beguiler is detailed on cyrstalkeep.

Let me know what you think.
 

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