OK, character's done. I didn't go into details for the equipment. I'm below the max gold allowed, so lets assume that any spare gold was spent on a nice meal
One quick question: some DMs allow combining hide and move silently into one skill: sneak. Would you allow this? Since we all basically have roguish components, it would be nice to use the extra skill points in another skill.
I'll be eagerly waiting to know if my character made it.
SG
[sblock]
Name: Pax, Tom, Fred, etc. [Varies]
Male Changeling Rogue 2/Warlock 2, Lawful Evil
AttributesSTR 10 (+0)
DEX 14 (+2)
CON 12(+1)
INT 14 (+2)
WIS 12 (+1)
CHA 14 (+2)
CombatHP 23/23
AP 7
AC 17 (+2 DEX, +5 armor)
BAB +2
Size Medium
Speed 30ft.
Initative +2 (+2 DEX)
Melee Attack
Short sword: +2 hit/ 1d6 damage,19-20/×2, P
Dagger: +2 hit/ 1d6 damage,19-20/×2, P/S
Ranged Attack
eldrich blast(range touch attack): +4 hit/1d6 damage (+5 hit/1d6+1 damage if within 30')
SavesFort +1 (+0 base, +1 CON)
Ref +5 (+3 base, +2 DEX)
Will +4 (+3 base, +1 WIS), +6 against sleep and charm
Special AbilitiesRacial
+2 on saves vs. Sleep and Charm, +2 to Bluff, Intimidate, and Sense Motive, Natural Linguist, Minor Change Shape (Su)
Class
Sneak attack (1d6), evasion, trapfinding
SkillsBalance +4 (0 ranks, +2 DEX, +2 synergy(tumble))
Bluff +15 (+5 ranks, +2 racial, +2 CHA, +6 invocation ),
Diplomacy +17 (+5 ranks, +2 CHA, +2 synergy(bluff), +2 synergy(sense motive), +6 invocation),
Disguise +19 (+5 ranks, +2 CHA, +10 circumstance(minor shapechange), +2 synergy (bluff),
Hide +7 (+5 ranks, +2 DEX),
Jump +2 (0 ranks, +2 synergy(tumble))
Move Silently +7 (+5 ranks, +2 DEX),
Intimidate +17 (+5 ranks, +2 CHA, +2 Racial, +2 synergy (bluff), +6 invocation),
Sense Motive +8 (+5 ranks, +2 racial, +1 WIS),
Spot +7 (+5 ranks, +1 WIS),
Sleight of hand +3 (+1 ranks, +2 DEX)
Tumble +7 (+5 ranks, +2 DEX)
Use Magic Device +4 (+2 ranks, +2 CHA)
FeatsPrecise shot, point blank shot
InvocationsBeguiling influence: +6 to bluff, diplomacy and intimidate for 24h. Effective Spell Level: 2nd.
Spiderwalk: The invoker receives the following: a) able to travel along walls & ceilings like a spider (20’ movement). The invoker does not loose his/her Dex bonus to AC while climbing, nor do opponents gain a bonus to attack the invoker; and b) is unaffected by normal & magical webs. 24h duration. Effective Spell Level: 2nd.
[sblock=Equipment]
+1 Mithral shirt, 10 lb, 2100 gp, 0 ACP, +6 max dex.
Ring of feather falling, 2200 gp.
Hand of the mage, 2lb, 900 gp, mage hand at will (5lb telekinesis, 40 ft range can propel object 15 ft as a move action).
Sash (worn on back) containing Double sided Clothes (1 robe, 2 shirts, 2 pants, 1 cloak - each has a different color on the other side): 2lb
Wand of cure light wounds (12 charges left-already used in the past (+2 use magic device)), 90 gp.
4 Daggers (1 strapped on each forearm, 1 strapped to each leg, always under clothing), 8gp, 4 lb
Short sword (worn on left side), 2 lb, 10 gp
left belt pouches, 0.5lb - contains:
2 Sewing needle pinned to a cork
Roll of sewing thread
Pair of dice
Small mirror
oil vial
right belt pouch 0.5lb - contains:
caltrops, 2lb
front belt pouch 0.5lb - contains:
20 gp, 20 sp, 20 cp - 1lb (assumed)
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Total:xxxx/5400gp[/indent]
Total weight carried: 24.5 lb
Light load: <33 lb.
Medium: 34-66 lb. (max dex = +3, ACP=-3, 20ft speed)
Heavy: 67-100 lb. (max dex = +1, ACP=-6, 20ft speed)
Lifting: 200 lb max (5ft movement only, loses dex bonus to AC)
Dragging: 500 lb. (this can change according to curcumstances).
[/sblock]
Description
[/sblock]
[sblock=Background]
Pax never knew his parents, and was raised in an orphanage run by priests of the silver flame, a couple of days' travel from Sharn. The over-curious young changeling was fascinated, some would say guided, by the dark powers, and spent countless hours roaming through religious texts to learn as much as he could. At puberty, Pax felt the first surge of eldrich power flow through him, and so did the still fuming body of a local scoundrel that picked the wrong target. Pax knew that day that he couldn't return to the priests, and left for the only city that was worth while: Sharn.
There, he quickly assacinated a local book-keeper's son, that was fortunately a loner, and usurped his identity. Life was good for the following years, until a relative came to visit. Unfortunately for Pax, the relative was a cleric of the silver flame, and quickly found out that he was a changeling. Barely escaping with his life, Pax found other victims and took their identities, but, the cleric kept hunting him. A nemesis was born.
While using his seres of identities, Pax made several contacts in the underground. He always managed to keep in touch with these, using yet another identity.
Pax still felt youthful affection towards clerics of the silver flame, and couldn't make himself dispatch his nemesis. This was so until one week ago. After losing a particularly pleasant cover (rich merchant with several wives), Pax dispatched the cleric. This was the first time he killed for a reason other than necessity. He liked it.
He has recently heard that a Cyrus Dormiano is looking for blades for some challengin work. Pax is up to it.
[/sblock]