Eberron: Requiem of Death (Full)

Code:
[B]Name:[/B] Melchior (assumed name)
[B]Class:[/B] Swordsage 4
[B]Race:[/B] Changeling
[B]Region of Origin:[/b] Cyre
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic neutral
[B]Action Points:[/B] 7
[B]Deity:[/B] The Traveler

[B]Str:[/B] 10 +0 (02p.)	[B]Level:4[/B]
[B]Dex:[/B] 17 +3 (10p.+1)	[B]BAB:[/B] +3		[B]HP:[/B] 25 (4d8+4)
[B]Con:[/B] 12 +1 (04p.)	[B]Grapple:[/B] +3	
[B]Int:[/B] 14 +2 (06p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]+1 dex
[B]Wis:[/B] 14 +2 (06p.)	[B]Init:[/B] +4	
[B]Cha:[/B] 08 -1 (00p.)	[B]ACP:[/B] -1		

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+0	+3	+0	+0	+2	20
[B]Touch:[/B]	15	[B]Flatfooted:[/B] 19

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+2	+1	+1	--
[B]Ref:[/B]	+7	+4	+3	--
[B]Will:[/B]	+6	+4	+2	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Dagger		+8	1d4+0	x2	------
Dagger			+7	1d4	x2	10 ft
[B]Notes:[/B] Dagger is used as a throwing weapon, not offhand.

[B]Languages:[/B] Common, Dwarven, Gnome, Elven, Goblin (2 ranks Speak language)

[B]Abilities:[/B] 
Minor change shape (racial)
Natural linguist (racial)
Scent (When in Hunters Sense stance)
Quick to Act (+1 Initiative)
Discipline Focus(Weapon focus Shadow Hand: Dagger, Shortsword, Sai, Siangham, Unarmed Strike, 
Spiked Chain)
AC Bonus (Add wisdom mod to AC)
Discipline Focus (Insightful Strike, +2 damage to Shadow Hand strikes)


[B]Feats: [/B] 
Adaptive Style (Can change and recover all prepared maneuvers as a full round action)
Weapon Finesse (Dagger)

[B]Stances Known[/B]
Child of Shadow (Grants 20% concealment in any turn in which you move more than 10ft. Cannot be 
used to hide in plain sight.)
Hunters Sense (Gain the 'scent' ability)

[B]Maneuvers Known (9)[/B]
lvl 1
1. Burning Blade (Boost: Swift action, add 1d6+4 fire damage to attacks for turn)
2. Distracting Ember (Boost: Swift Action: Summons a non-attacking elemental to flank foe)
3. Clinging Shadow Strike (Strike: standard action. +1d6 damage and opponent must make a 
DC 13 Fort save or suffer a 20% miss chance on all attacks for 1 round)
4. Shadow Blade Technique (Strike: standard action. Roll 2d20 when you roll to hit and choose 
either highest or lowest. if you choose lowest roll or roll is tied attack deals 1d6 extra cold 
damage.)
5. Stone Bones (Strike: standard action: If attack hits, gain DR 5/Adamantine for 1 round)
6. Sudden leap (Boost: swift action. make a jump attempt as a swift action)
Lvl 2
1. Fire Riposte (Counter: Immediate action. when hit by melee or natural weapon make a ranged 
touch attack against the enemy. if it hits deal 4d6 fire damage)
2. Shadow jaunt (Special: Standard action. 50 foot teleport. must of line of sight and effect 
to destination.)
3. Mountain Hammer (Strike: standard action. Attack deals +2d6 damage and overcomes all damage 
reduction and hardness.)

[B]Maneuvers Prepared (5)[/B]
Burning Blade
Shadow Blade Technique
Fire Riposte
Shadow jaunt
Mountain Hammer



[B]Skill Points:[/B] 56	[B]Max Ranks:[/B] 7/3
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Balance 	07(06)	02	03	+2 (synergy: tumble)
CC Bluff	01	00	-1	+2 (racial)
Craft	05	03	02	--
(Calligraphy)
CC Diplomacy	04	00	-1	+5 (Synergy: Sense motive, K:Nobility), glamerweave
Sneak   	10(09)	07	+3	--
Jump    	07(06)	05	00	+2 (synergy: tumble)
Knwldge(Hist)	08	06	02	--
Knwldge(Local)	04	02	02	--
Knwldge(N+R)	08	06	02	--
Listen  	05	03	02	--
Prof(clerk)	05	03	02	--
Sense Motive	11	07	02	+2 (Racial)
Tumble  	12(11)	07	03	+2 (Synergy: Jump)
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Chainshirt+1		1250gp	25lb
MW Dagger		302gp	01lb
Artisans Outfit		100gp	04lb
(Glammerweave)
Hewards Haversack	2000gp	02lb
Art. Tools(MW)		55gp	05lb
Dagger  		02gp	01lb
Potion of CLW		50gp	01lb
Potion of CLW		50gp	01lb
Oil of MagicWpn		50gp	01lb
Oil of MagicWpn		50gp	01lb
Potion of		50gp	01lb
Shield of Faith (+2)
Potion of		50gp	01lb
Shield of Faith (+2)
Silk Rope  		10gp	05lb
Waterskin  		01gp	04lb
Caltrops		01gp	02lb
Oil flask		00.1gp	01lb
Smoke Stick		20gp	00.5lb
Smoke Stick		20gp	00.5lb
Tanglefoot Bag  	50gp	04lb
Smoke Stick		20gp	00.5lb
Smoke Stick		20gp	00.5lb
Acidic Fire		30gp	01lb
Blank house		02gp	--
Sivis Notarised document
Blank house		02gp	--
Sivis Notarised document
Blank house		02gp	--
Sivis Notarised document
Blank house		02gp	--
Sivis Notarised document
Blank house		02gp	--
Sivis Notarised document
Indentification		02gp	--
Papers
Indentification		02gp	--
Papers (Forged: Human clerk)
Travel papers		00.2gp	--
Everbright Lantern	212gp	03lb

[B]Total Weight:[/B]66lb (32 with haversack)	[B]Money:[/B] 1196gp 7sp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	33lb	66lb	100lb	200lb	500lb

[B]Age: 26[/B] 
[B]Height:5'6"[/B] 
[B]Weight: 125lbs[/B] 
[B]Eyes:Milky white[/B] 
[B]Hair:White[/B] 
[B]Skin:Grey[/B]


Background

[sblock]Melchior… though truth be told that name is inappropriate. There was no ‘Melchior’ until just two days ago, when our changeling friend decided a new name was in order but since I am not privy to his birth name it will have to suffice, where was I again? Oh yes, Melchior never knew his mother, his father never spoke of her and Melchior has never met anyone who knew her name or even what she looked like. Presumably she was a changeling, certainly Melchior got his heritage from somewhere. (Though it was always possible his ‘human’ father was a shapeshifter who simply never left human shape in the span Melchior knew him, he was a secretive man even with his own son.)

In any case, Melchior grew up in the eastern Cyre, tending to his father’s farm. His upbringing was unexceptional by human standards, let alone those of changelings, the only excitement in his life coming from the occasional prank pulled using his powers. Even then, Melchior had a cruel sense of humour, not violent in itself and only to those who (in his humble opinion) really deserved it, but more than one fight had broken out among the locals due to his actions in some form or another likewise it was not uncommon for minor trinkets to be stolen by all to frequent ‘mysterious strangers’. His father was always happy to try and beat it out of the boy, but Melchior was simply fickle by nature and quickly fell back into old habits.

It was in his fifteenth year that Melchior, purely on a whim, decided to leave home. Assuming the identity of a completely unremarkable (indeed, suspiciously unremarkable, for in those day Melchior had not yet honed any real talent for deception beyond simple mimicry) human from the provinces, he made his way to the nearest town and enlisted. His time in the army spanned 4 years and three separate identities. As Dorian the farm boy he learned the basics of warfare; how to kill without flinching, how to handle a sword, how to operate in a group and stay alive and so forth. As Lyanna the half-elf (An identity he traded with another changeling during a most… unique sexual encounter, he ended up writing several amateurish poems about that one, it apparently grew surprisingly popular among the soldiers, actual good pornography being hard to come by on the front lines) he learned of deception and trickery, the art of applying one’s mind to warfare and, more importantly, getting inside the head of the enemy. It was as Lyanna he learned the first steps of the remarkable combat form known as the Sublime Way, learning the foundation of shadow-play at the foot of (and in the bed of) one of the finest commanders in Cyre. After another year and a half he acquired the identity of a hobgoblin named Garkask during a particularly lethal mission in the marshes on the Thranish border. Since Garkask’s body was unlikely to be dredged up, Melchior decided he’d try being a goblinoid for a while. It didn’t last long, the bonds between the Ghaal’dar mercenaries where close, and unlike Lyanna this identity was stepped into spontaneously, meaning Melchior didn’t have the luxury of learning the character’s secrets. In any case after escaping the wrath of his ‘comrades’, he decided to abandon the soldiers life and try being a deserter for a spell. After a few months of wandering he ended up in Trolanport, Zilargo, taking on the roll of an elven clerk in the employ of House Sivis. Surprisingly Melchior found this roll more engrossing than any of his former lives, lapping up the gnomish love of intrigue and finding the complexities of Zilargo’s bureaucracy a most invigorating challenge. He kept in the roll for two years and could easily enjoyed many more years of this, had not fate intervened.

He was 21 when the cabinet of Faces first contacted him, the agent coming to him as a grim and humourless little dwarf who sold alchemical contraceptives for a living, and told him he must acquire an education from the Korranberg library. Intrigued by possibilities the Cabinet offered, Melchior agreed to be set up with an identity as the bastard son of a nobleman who had, through a natural gift for scholarship and his father’s benevolence, been able to attend the Library. While his studies where chiefly concerned with legalistic and historical topics, he arguably learned just as much from his ‘recreational’ sparring with the students who fancied themselves adventurers or future recruits for the Trust (and admittedly, a few encounters he suspected where secret training sessions provided by the Cabinet). It was in Korranberg that he truly advanced his meagre shadow tricks into mastery over shadow and flame and gained true understanding of the Sublime Way. It was also in Korranberg that he committed his first murder, a truly vile young human noble who took great pleasure in toying with the lives of others and worse, was arguably better at it than he was. It was a sloppy affair, amateurish for someone new to killing never mind a hardened soldier like Melchior. The only reason the Trust didn’t kill him, as far as he knew, was that apparently the little squit turned out to be selling national secrets to Aundair between semesters. A lucky coincidence.

He was a truly gifted student, both in his martial prowess and studiousness, though in the end he never graduated. When the Day of Mourning occurred two years after his enrolment, Melchior left for his homeland immediately. It would be a mistake to say it was out of sadness, for by that point Melchior had long ceased to feel attachment about trappings of any one identity, even his original. Rather it was that he had always maintained a vague sense of ‘self’ up until that point. With his birthplace now lost to the mists there was no evidence remaining of his original self, to his mind it was as if he never existed.

Melchior journeyed into the Mournland alone, making his way through the terrible creatures and murderous challenges of that land until he found the remnants of his father’s farm. It was almost unrecognisable. No one he knew had survived, though he rather suspected that several of the zombies he had carved his way through to reach there where vaguely familiar. He spent several months in the Mournland, honing his skills before the Cabinet sent another agent, this time a strange creature known as a Githzerei who had a habit of speaking sentences backwards, to drag him out of the accursed wastes and into Breland to serve as one of their field agents. His missions were many and varied, though often with an eye towards assassination, a task he treated as a particularly high-stakes game.

Which brings us to the present. Why the Cabinet decided to support House Tarkanan’s assassination is unknown. Logically it makes little sense when they are more ideologically similar to the Tyrants, but the there is little readily apparent logic to the Cabinet. Melchior, for the most part, didn’t care. The offer presented an intriguing challenge to one who was becoming bored of routine murder. So he made up the identity of Melchior of Sharn, and with the Cabinet’s aid bought a reputation as a reliable and discrete killer. The rest… well we’ll see won’t we?[/sblock]

Personality

[sblock]‘Carefree’ doesn’t quite cover it. A true disciple of the Traveler, Melchior relishes the chance to explore the unknown and a permanent fascination with the new, both physical and intellectual. Oddly, Melchior is not overly bothered with issues of identity. Far more important to him is the experiences gained rather than the persona himself, hence Melchior is just as comfortable in his true form as an assumed one and can go for great periods of time without changing shape, or can flicker between them so fast he can scarcely be said to have an identity at all. When not in disguise Melchior considers himself a warrior-poet, though others often consider him a self-absorbed, amoral killer with delusions of eloquence. The possibility that this personality is itself a mask within a mask is very real, being that in times of crisis Melchior often becomes disturbingly emotionless and machine like.[/sblock]

Appearance

[sblock]In his natural form, Melchior is of slightly above average height for a changeling and of deceptively frail build. His face is cracked in an eternal half-smile, both due to his laid back disposition and a scar that mars his left lip, a memento of the Last War. He wears his hair long and unstyled, it comes down just past his soldiers. He himself is cleanshaven, though most of his alternate forms have a tendancy towards short beards.

Normally he prefers wearing loose fitting clothes that allow for a good degree of movement, but for this job he sports a glamerweave business suit, with a simple chain shirt hidden beneath and a Hewards Handy Haversack made up to look like a leather carrying case. His only apparent weapons are two daggers, one hidden beneath his left trouser leg, the other up his right sleeve.

Other common forms include a balding, slightly short-sighted dwarven banker with a thick Mror accent and a young Aundairan social climber with short blond hair and a goatee and a love of the finer things in life.[/sblock]
 
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Bragl's Equipment (incomplete)

feather fall talisman 50 gp (Sharn)
arcane key 500 gp (Sharn)
identification papers w/ picture 5 gp (ECS)
mithral chain shirt 1100 gp
masterwork dagger 302 gp
seven courtiers outfits + jewelery 260 gp
darkweave 100 gp (ECS)
masterwork thieves tools 100 gp
magnifying glass 100 gp
hourglass 25 gp
bag of holding 2500 gp

subtotal = 5042 gp
 
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Avram Soloman - Actor Extraordinare and Deadly Assassin

Avram Soloman
Lawful Evil Male Half-Elf Monk 2/Rogue 1/Sorcerer 1

Stats
[sblock]Str 10 -- (2 pts)
Dex 12 -- (4 pts)
Con 10 -- (2 pts)
Int 15 -- (8 pts)
Wis 12 -- (4 pts)
Cha 16 -- (8 pts, 4th level bonus)

Hit Points ??
Action Points 6
AC 12, Touch 12, Flat 11
Init +1
BAB +1, Grap +1
Speed 30 (base 30, 33/66/100, no armor)
Fort +2, Ref +5, Will +5

+1 Melee, Unarmed Strike, 1d6 bludgeoning, 20/x2
+0/+0 Melee, Unarmed Strike (flurry of blows), 1d6 bludgeoning 20/x2

Medium, 5'9" tall, 160 lbs, 47 yrs old
black hair, green eyes, olive skin

Speaks Common, Elvish, Draconic, Goblin

+3 Balance (synergy)
+8 Bluff (5)
+2 Concentration (2)
+15 Diplomacy (4, racial bonus, synergy, Negotiator) *this may only be +11 - I can never remember if synergy bonuses stack
+9 Disguise (4, synergy)
+9 Gather Information (4, racial bonus) *+2 in Sharn (synergy)
+2 Jump (synergy)
+3 Knowledge: Arcana (1)
+4 Knowledge: Geography (1, Educated)
+4 Knowledge: History (1, Educated)
+8 Knowledge: Local (6)
+8 Knowledge: Nobility/Royalty (6)
+2 Listen (1)
+9 Perform: Actor (6)
+5 Profession: Playwright (4)
+10 Sense Motive (5, synergy, Negotiator)
+2 Spot (1)
+6 Tumble (5)

Feats
- Education (all Knowledge skills are class skills, +1 to Geography and History) 1st level
- Negotiator (+2 to Diplomacy and Sense Motive checks) 3rd level
- Improved Unarmed Strike Monk bonus
- Stunning Fist Monk bonus
- Deflect Arrows Monk bonus

Half-Elf Traits
- Immunity to sleep spells and similar magical effects
- +2 racial bonus on saving throws vs. enchantment spells or effects
- Low-Light Vision
- +1 racial bonus on Listen, Search, and Spot checks
- +2 racial bonus on Diplomacy and Gather Information checks
- Elven Blood

Rogue Abilities
- Sneak attack (+1d6)
- Trapfinding

Monk Abilities
- Unarmed Strike (1d6)
- Flurry of Blow (-1/-1)
- Evasion

Spells Per Day 5/4
0th- Mage Hand, Message, Prestidigitation, Touch of Fatigue
1st- Chill Touch, True Strike[/sblock]

Possessions
[sblock]I've got a couple of non-standard items here. Hope they're all right; they're not exactly earth-shatteringly powerful, but fit my concept well. My idea is that they are gifts from an artificer friend or client.

Vestment of Many Styles* (worn) 860 gp.
* from Races of Eberron: allows wearer to change appearance of clothing with a command word. Provides a +2 circumstance bonus to Disguise checks if outfit would help. Normally costs 500 gp, but this suit is also enchanted to clean and mend itself 1 x/day.

Handy Belt Pouch* (belt right, 2 lb.) 1000 gp.
* Like a handy havesack, but can be worn as a belt pouch. Capacity limited to 20 lbs/2 cubic feet capacity. Cannot fit objects more than 6" x 6" x 8'

Wand of Mage Armor (handy belt pouch) 750 gp
Wand of Shield (handy belt pouch) 750 gp
Scroll of Bull's Strength x 4 (handy belt pouch) 600 gp
Scroll of Cat's Grace x 4 (handy belt pouch) 600 gp
Potion of Cure Light Wounds x 4 (handy belt pouch) 200 gp
Disguise Kit (handy belt pouch, 8 lb.) 50 gp

589 gp (handy belt pouch, 11 lb.)[/sblock]


Background, Personality, and Appearance
[sblock]Background
Ask any three members of the upper crust of Sharn society where Avram Soloman came from and you’re likely to get three different answers, each more improbable than the last. Rumors abound: to some, he’s the bastard son of an illicit affair between a well-known noble (exactly which one varies with the telling) and a high ranked member of House Phiarlan and/or Thuranni. Others are convinced that he is an operative for one (or more) of the Five Nations’ intelligence agencies. Still other maintain that they have irrefutable proof that he is a dragon from far-off Argonessen, wandering the city in humanoid form for inscrutable purposes of his own. Exactly where these rumors start is hard to pinpoint, but Avram vociferously denies them all and threatens to prosecute those who perpetuate them for slander to the fullest extent the Code of Galifar will allow. This, of course, merely has the effect of firmly entrenching even the most outlandish of tales in the public imagination, which is exactly how Avram wishes it to be.

Whatever the case may be, all that is truly known of Avram is that he appeared on the Sharn theatre scene a mere four years ago (arriving just after the Day of Mourning, some note darkly). Exploded onto the scene would be a more accurate way of putting it; in the short time he has been in the City of Towers, Avram has become famous (or infamous, as many would have it) for his controversial roles. His portrayal of a defrocked priest in Stroking the Bishop caused a riot that nearly lead to his exile. On the other hand, his depiction of the legendary Boromar clan founder in The Smallest Giant earned him a case of the finest Bluevine Reserve from Saiden Boromar himself. Revered and reviled, all agree that a talent such as his has not graced the stage in many years. Many of Avram's plays are his own work. He enjoys satirizing the upper classes in the plays he writes, but (usually) manages to do so in away that his targets can laugh at themselves.

Avram has come to enjoy a reputation as the enfant terrible of Sharn high society. His presence is highly sought at the Upper Wards and Skyway fetes of those socialites who want to be associated with his daring and wit. Rumor has it that his theatrical endeavors are supported by his many lovers of both sexes.

While this is to some extent true, Avram has another means of supplementing his income: murder for hire. Avram uses his place in society both to find clients and to reach his targets. He is highly selective in which jobs he accepts and charges exorbitant rates, but is known in certain rarified circles as a man who always gets his mark. Avram meticulously plans out each assassination and takes great care to prevent any association between his public persona and his secret profession.

Personality
Outwardly, Avram Soloman is the very model of suave and sophisticated charm. At ease in any social situation, he wields his wit like a sword, striking with a surgeon’s precision. By turns sympathetic or seductive, Avram molds himself effortlessly to his audience’s expectations.

Behind the masks, Avram is an artist above all else. He takes his work both on and off the stage very, very seriously. Acting and assassination feed one another. His acting talents provide him with a deadly array of tools to get close to his target. Grappling with life and death fills him with a dark passion that drives his performances. Each provides an outlet for his need to impose his will upon the world, to throw his intellect into sharp relief, and to express his soul.

Most would be surprised to learn that Avram is quite religious. He is devoted to both Olladra and the Fury. There is no contradiction in this; Olladra gives him glibness and wit, while the Fury’s fervor fuels all of his work. However, Avram knows full well how the worship of any member of the Dark Six is viewed and keeps his faith to himself.

Although he is a murderer, Avram is never deliberately cruel. He takes no sadistic pleasure in pain; rather, he enjoys testing his limits in a game for the ultimate stakes. He is not, however, above using whatever psychological manipulation is necessary to achieve his aims.

One quirk that Avram has is a dislike of changelings. He sees their shape changing ability as an affront to his hard earned skills. This sense of rivalry brings out his competitive edge even more when working with or pitted against a changeling and he takes particular relish in humiliating such an opponent. There is probably more professional jealousy to this attitude than he would care to admit.

Appearance
Somewhat tall for a Khoravar, Avram has the olive skin and aquiline features common to humans and half-elves of southern Khorvaire. His curly black hair is always immaculately coiffed and his ever-changing, ever-fashionable attire is the stuff of legend. Many victims have been ensnared by his piercing green eyes.[/sblock]
 
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I have to say, of all the games I have DMed, I've never gotten a number of amazing responses like these so far. It was a hell of a cut, and took me a while to decide, but in the end, our players are:

Dave-O
Autumn
Paranoia833
Hanuman47

While I originally stated 3 players, I didn't expect a response like this, so I've decided to open up one more slot for the game. Brother Allard and Steve Gorak are our Alternates for the game. Thank you very much to everyone, and I'll post up the RG in a few moments for you all to copy your completed character sheets to, and we'll iron our last things out and get this game rolling.

EDIT: RG is at http://www.enworld.org/showthread.php?p=3515663#post3515663
 
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Yay, thanks for choosing Avram!

Complete character is posted on the RG thread (and above). I've tweaked the descriptive prose a bit and finished the equipment. Please check out the first two items and let me know if they're ok.

This game looks like it's going to be a blast - very fun premise and great characters. This will be a very interesting party - how many of us will survive each other's rather...rich eccentricities, let alone whatever we're up against?
 

Yeah man, your BG was amazing, made a really good impression. I especially like Avram's dislike of changelings, since half the party are them :).
 

Thanks!

Yep, that was deliberate when I saw how many submissions were changelings. Nothing like introducing a little dramatic tension from the outset...
 


I guess my lack of ability to communicate my grand vision in a lengthy background has been the been the bane of my chances yet again, but that is OK. I like to make up characters stats to fit an idea I have in my head, so I am a bit guilty of just throwing in concepts to test the waters.

Anyway, congratulations, especially to Paranoia833 and Autumn, whom I know from Living Eberron.
 

Bummer. Ah, well. I'm going to unsubscribe, so should you need to activate an alternate, just say so in the thread title. I'll keep an eye out.

Have fun!
 

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